Renderbuffer create should be paired with renderbuffer delete.
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@@ -202,7 +202,7 @@ void HeadlessView::clearBuffers() {
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}
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if (fboColor) {
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MBGL_CHECK_ERROR(glDeleteTextures(1, &fboColor));
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MBGL_CHECK_ERROR(glDeleteRenderbuffersEXT(1, &fboColor));
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fboColor = 0;
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}
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