[core] Code formatting
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@@ -77,7 +77,7 @@ float CollisionTile::findPlacementScale(float minPlacementScale, const Point<flo
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return minPlacementScale;
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}
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float CollisionTile::placeFeature(const CollisionFeature &feature, const bool allowOverlap, const bool avoidEdges) {
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float CollisionTile::placeFeature(const CollisionFeature& feature, const bool allowOverlap, const bool avoidEdges) {
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float minPlacementScale = minScale;
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@@ -124,7 +124,7 @@ float CollisionTile::placeFeature(const CollisionFeature &feature, const bool al
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return minPlacementScale;
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}
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void CollisionTile::insertFeature(CollisionFeature &feature, const float minPlacementScale, const bool ignorePlacement) {
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void CollisionTile::insertFeature(CollisionFeature& feature, const float minPlacementScale, const bool ignorePlacement) {
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for (auto& box : feature.boxes) {
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box.placementScale = minPlacementScale;
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}
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@@ -143,7 +143,7 @@ void CollisionTile::insertFeature(CollisionFeature &feature, const float minPlac
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}
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Box CollisionTile::getTreeBox(const Point<float> &anchor, const CollisionBox &box, const float scale) {
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Box CollisionTile::getTreeBox(const Point<float>& anchor, const CollisionBox& box, const float scale) {
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return Box{
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CollisionPoint{
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anchor.x + box.x1 / scale,
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@@ -39,8 +39,8 @@ class CollisionTile {
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public:
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explicit CollisionTile(PlacementConfig);
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float placeFeature(const CollisionFeature& feature, const bool allowOverlap, const bool avoidEdges);
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void insertFeature(CollisionFeature& feature, const float minPlacementScale, const bool ignorePlacement);
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float placeFeature(const CollisionFeature&, const bool allowOverlap, const bool avoidEdges);
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void insertFeature(CollisionFeature&, const float minPlacementScale, const bool ignorePlacement);
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std::vector<IndexedSubfeature> queryRenderedSymbols(const float minX, const float minY, const float maxX, const float maxY, const float scale);
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