move to raster buckets & tile parser handling raster decoding
This commit is contained in:
14
src/renderer/raster_bucket.cpp
Normal file
14
src/renderer/raster_bucket.cpp
Normal file
@@ -0,0 +1,14 @@
|
||||
#include <llmr/renderer/raster_bucket.hpp>
|
||||
#include <llmr/renderer/painter.hpp>
|
||||
|
||||
using namespace llmr;
|
||||
|
||||
RasterBucket::RasterBucket(const BucketDescription& bucket_desc) {
|
||||
}
|
||||
|
||||
void RasterBucket::render(Painter& painter, const std::string& layer_name, const Tile::ID& id) {
|
||||
// The painter renders rasters directly. This function is a no-op
|
||||
// and exists just to satisfy the abstract superclass requirements.
|
||||
// That way, we can avoid having raster buckets pass around
|
||||
// references to tile data and/or rasters directly.
|
||||
}
|
||||
Reference in New Issue
Block a user