Invalid fill variant type fix (#2279)
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@@ -534,6 +534,9 @@ void RenderFillLayer::update(gfx::ShaderRegistry& shaders,
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idFillOutlinePatternTilePropsUBO, &getFillOutlinePatternTilePropsUBO(), context);
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break;
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}
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case FillVariant::FillOutlineTriangulated: {
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break;
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}
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default: {
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#ifndef NDEBUG
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mbgl::Log::Error(mbgl::Event::Render, "Invalid fill variant type supplied during drawable update!");
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