use lambda initialization for matrix
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@@ -180,16 +180,19 @@ void Painter::renderFill(FillBucket& bucket, const std::string& layer_name, cons
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return modifiedProperties;
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}();
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// When drawing the fill, we want to draw a 16.66% buffer around too, so we
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// When drawing the fill, we want to draw a buffer around too, so we
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// essentially downscale everyting, and then upscale it later when rendering.
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mat4 vtxMatrix;
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const int buffer = 4096 * properties.prerenderBuffer;
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matrix::ortho(vtxMatrix, -buffer, 4096 + buffer, -4096 - buffer, buffer, 0, 1);
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matrix::translate(vtxMatrix, vtxMatrix, 0, -4096, 0);
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const mat4 vtxMatrix = [&]{
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mat4 vtxMatrix;
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matrix::ortho(vtxMatrix, -buffer, 4096 + buffer, -4096 - buffer, buffer, 0, 1);
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matrix::translate(vtxMatrix, vtxMatrix, 0, -4096, 0);
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return vtxMatrix;
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}();
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pass = Opaque;
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renderFill(bucket, modifiedProperties, id, vtxMatrix);
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pass = Translucent;
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renderFill(bucket, modifiedProperties, id, vtxMatrix);
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@@ -198,8 +201,6 @@ void Painter::renderFill(FillBucket& bucket, const std::string& layer_name, cons
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// RESET STATE
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bucket.prerendered->unbindFramebuffer();
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_STENCIL_TEST);
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