[core] Fix matrix when panning around the world
Partially reverts commit 1d46e83.
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@@ -16,7 +16,7 @@ TransformState::TransformState(ConstrainMode constrainMode_, ViewportMode viewpo
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#pragma mark - Matrix
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void TransformState::matrixFor(mat4& matrix, const UnwrappedTileID& tileID) const {
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const uint32_t tileScale = 1u << tileID.canonical.z;
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const uint64_t tileScale = 1ull << tileID.canonical.z;
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const double s = worldSize() / tileScale;
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matrix::identity(matrix);
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