[core] Fix matrix when panning around the world

Partially reverts commit 1d46e83.
This commit is contained in:
Bruno de Oliveira Abinader
2016-07-12 11:36:22 +03:00
parent fe99295970
commit e197540f9a

View File

@@ -16,7 +16,7 @@ TransformState::TransformState(ConstrainMode constrainMode_, ViewportMode viewpo
#pragma mark - Matrix
void TransformState::matrixFor(mat4& matrix, const UnwrappedTileID& tileID) const {
const uint32_t tileScale = 1u << tileID.canonical.z;
const uint64_t tileScale = 1ull << tileID.canonical.z;
const double s = worldSize() / tileScale;
matrix::identity(matrix);