Add missing CHECK_ERROR
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@@ -36,6 +36,13 @@ struct Error : ::std::runtime_error {
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const GLenum code;
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};
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void checkError(const char *cmd, const char *file, int line);
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#if defined(DEBUG)
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#define MBGL_CHECK_ERROR(cmd) ([&]() { struct _ { inline ~_() { ::mbgl::gl::checkError(#cmd, __FILE__, __LINE__); } } _; return cmd; }())
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#else
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#define MBGL_CHECK_ERROR(cmd) (cmd)
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#endif
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// GL_KHR_debug / GL_ARB_debug_output
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#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
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@@ -162,9 +169,9 @@ extern PFNGLPROGRAMPARAMETERIPROC ProgramParameteri;
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// static int indent = 0;
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inline void start_group(const std::string &str) {
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if (gl::PushDebugGroup != nullptr) {
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gl::PushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, GLsizei(str.size()), str.c_str());
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MBGL_CHECK_ERROR(gl::PushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, GLsizei(str.size()), str.c_str()));
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} else if (gl::PushGroupMarkerEXT != nullptr) {
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gl::PushGroupMarkerEXT(GLsizei(str.size()), str.c_str());
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MBGL_CHECK_ERROR(gl::PushGroupMarkerEXT(GLsizei(str.size()), str.c_str()));
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}
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// fprintf(stderr, "%s%s\n", std::string(indent * 4, ' ').c_str(), str.c_str());
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// indent++;
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@@ -172,9 +179,9 @@ inline void start_group(const std::string &str) {
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inline void end_group() {
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if (gl::PopDebugGroup != nullptr) {
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gl::PopDebugGroup();
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MBGL_CHECK_ERROR(gl::PopDebugGroup());
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} else if (gl::PopGroupMarkerEXT != nullptr) {
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gl::PopGroupMarkerEXT();
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MBGL_CHECK_ERROR(gl::PopGroupMarkerEXT());
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}
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// indent--;
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}
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@@ -188,8 +195,6 @@ struct group {
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~group() { end_group(); };
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};
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void checkError(const char *cmd, const char *file, int line);
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}
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}
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@@ -198,10 +203,4 @@ void checkError(const char *cmd, const char *file, int line);
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#define glDepthRange glDepthRangef
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#endif
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#if defined(DEBUG)
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#define MBGL_CHECK_ERROR(cmd) ([&]() { struct _ { inline ~_() { ::mbgl::gl::checkError(#cmd, __FILE__, __LINE__); } } _; return cmd; }())
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#else
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#define MBGL_CHECK_ERROR(cmd) (cmd)
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#endif
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#endif
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@@ -18,12 +18,12 @@ PrerenderedTexture::~PrerenderedTexture() {
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}
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if (fboDepth != 0) {
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glDeleteRenderbuffers(1, &fboDepth);
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MBGL_CHECK_ERROR(glDeleteRenderbuffers(1, &fboDepth));
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fboDepth = 0;
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}
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if (fboStencil != 0) {
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glDeleteRenderbuffers(1, &fboStencil);
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MBGL_CHECK_ERROR(glDeleteRenderbuffers(1, &fboStencil));
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fboStencil = 0;
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}
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@@ -99,8 +99,8 @@ void PrerenderedTexture::bindFramebuffer() {
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MBGL_CHECK_ERROR(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fboDepth));
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#endif
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} else {
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fboDepth);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fboStencil);
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MBGL_CHECK_ERROR(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fboDepth));
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MBGL_CHECK_ERROR(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fboStencil));
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}
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GLenum status = MBGL_CHECK_ERROR(glCheckFramebufferStatus(GL_FRAMEBUFFER));
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