[core] Per-segment-per-layer vertex arrays

Reduces rebinding, matches gl-js, and works around the buggy VAO implementation on PowerVR SGX544 GPUs.
This commit is contained in:
John Firebaugh
2017-07-06 08:06:12 -07:00
parent d7bdc7a60d
commit de91e68090
13 changed files with 59 additions and 26 deletions

View File

@@ -58,7 +58,8 @@ public:
const SegmentVector<Attributes>& segments,
const PaintPropertyBinders& paintPropertyBinders,
const typename PaintProperties::Evaluated& currentProperties,
float currentZoom) {
float currentZoom,
const std::string& layerID) {
typename AllUniforms::Values allUniformValues = uniformValues
.concat(paintPropertyBinders.uniformValues(currentZoom, currentProperties));
@@ -66,8 +67,10 @@ public:
.concat(paintPropertyBinders.attributeBindings(currentProperties));
for (auto& segment : segments) {
if (!segment.vertexArray) {
segment.vertexArray = context.createVertexArray();
optional<gl::VertexArray>& vertexArray = segment.vertexArrays[layerID];
if (!vertexArray) {
vertexArray = context.createVertexArray();
}
program.draw(
@@ -77,7 +80,7 @@ public:
std::move(stencilMode),
std::move(colorMode),
allUniformValues,
*segment.vertexArray,
*vertexArray,
Attributes::offsetBindings(allAttributeBindings, segment.vertexOffset),
indexBuffer,
segment.indexOffset,

View File

@@ -28,7 +28,14 @@ public:
std::size_t vertexLength;
std::size_t indexLength;
mutable optional<gl::VertexArray> vertexArray;
// One VertexArray per layer ID. This minimizes rebinding in cases where
// several layers share buckets but have different sets of active attributes.
// This can happen:
// * when two layers have the same layout properties, but differing
// data-driven paint properties
// * when two fill layers have the same layout properties, but one
// uses fill-color and the other uses fill-pattern
mutable std::map<std::string, optional<gl::VertexArray>> vertexArrays;
};
template <class Attributes>

View File

@@ -360,7 +360,8 @@ public:
const SegmentVector<Attributes>& segments,
const PaintPropertyBinders& paintPropertyBinders,
const typename PaintProperties::Evaluated& currentProperties,
float currentZoom) {
float currentZoom,
const std::string& layerID) {
typename AllUniforms::Values allUniformValues = uniformValues
.concat(symbolSizeBinder.uniformValues(currentZoom))
.concat(paintPropertyBinders.uniformValues(currentZoom, currentProperties));
@@ -370,8 +371,10 @@ public:
.concat(paintPropertyBinders.attributeBindings(currentProperties));
for (auto& segment : segments) {
if (!segment.vertexArray) {
segment.vertexArray = context.createVertexArray();
optional<gl::VertexArray>& vertexArray = segment.vertexArrays[layerID];
if (!vertexArray) {
vertexArray = context.createVertexArray();
}
program.draw(
@@ -381,7 +384,7 @@ public:
std::move(stencilMode),
std::move(colorMode),
allUniformValues,
*segment.vertexArray,
*vertexArray,
Attributes::offsetBindings(allAttributeBindings, segment.vertexOffset),
indexBuffer,
segment.indexOffset,

View File

@@ -353,16 +353,23 @@ void Painter::renderPass(PaintParameters& parameters,
const PaintProperties<>::Evaluated properties{};
parameters.programs.extrusionTexture.draw(
context, gl::Triangles(), gl::DepthMode::disabled(), gl::StencilMode::disabled(),
context,
gl::Triangles(),
gl::DepthMode::disabled(),
gl::StencilMode::disabled(),
colorModeForRenderPass(),
ExtrusionTextureProgram::UniformValues{
uniforms::u_matrix::Value{ viewportMat }, uniforms::u_world::Value{ size },
uniforms::u_image::Value{ 0 },
uniforms::u_opacity::Value{ layer.as<RenderFillExtrusionLayer>()
->evaluated.get<FillExtrusionOpacity>() } },
extrusionTextureVertexBuffer, quadTriangleIndexBuffer, extrusionTextureSegments,
ExtrusionTextureProgram::PaintPropertyBinders{ properties, 0 }, properties,
state.getZoom());
extrusionTextureVertexBuffer,
quadTriangleIndexBuffer,
extrusionTextureSegments,
ExtrusionTextureProgram::PaintPropertyBinders{ properties, 0 },
properties,
state.getZoom(),
layer.getID());
} else {
for (auto& tileRef : item.tiles) {
auto& tile = tileRef.get();

View File

@@ -53,7 +53,8 @@ void Painter::renderBackground(PaintParameters& parameters, const RenderBackgrou
tileTriangleSegments,
paintAttibuteData,
properties,
state.getZoom()
state.getZoom(),
layer.getID()
);
}
} else {
@@ -73,7 +74,8 @@ void Painter::renderBackground(PaintParameters& parameters, const RenderBackgrou
tileTriangleSegments,
paintAttibuteData,
properties,
state.getZoom()
state.getZoom(),
layer.getID()
);
}
}

View File

@@ -50,7 +50,8 @@ void Painter::renderCircle(PaintParameters& parameters,
bucket.segments,
bucket.paintPropertyBinders.at(layer.getID()),
properties,
state.getZoom()
state.getZoom(),
layer.getID()
);
}

View File

@@ -30,7 +30,8 @@ void Painter::renderClippingMask(const UnwrappedTileID& tileID, const ClipID& cl
tileTriangleSegments,
paintAttibuteData,
properties,
state.getZoom()
state.getZoom(),
"clipping"
);
}

View File

@@ -39,7 +39,8 @@ void Painter::renderTileDebug(const RenderTile& renderTile) {
segments,
paintAttibuteData,
properties,
state.getZoom()
state.getZoom(),
"debug"
);
};

View File

@@ -60,7 +60,8 @@ void Painter::renderFill(PaintParameters& parameters,
segments,
bucket.paintPropertyBinders.at(layer.getID()),
properties,
state.getZoom()
state.getZoom(),
layer.getID()
);
};
@@ -104,7 +105,8 @@ void Painter::renderFill(PaintParameters& parameters,
segments,
bucket.paintPropertyBinders.at(layer.getID()),
properties,
state.getZoom()
state.getZoom(),
layer.getID()
);
};

View File

@@ -59,7 +59,8 @@ void Painter::renderFillExtrusion(PaintParameters& parameters,
bucket.triangleSegments,
bucket.paintPropertyBinders.at(layer.getID()),
properties,
state.getZoom());
state.getZoom(),
layer.getID());
} else {
parameters.programs.fillExtrusion.get(properties).draw(
@@ -80,7 +81,8 @@ void Painter::renderFillExtrusion(PaintParameters& parameters,
bucket.triangleSegments,
bucket.paintPropertyBinders.at(layer.getID()),
properties,
state.getZoom());
state.getZoom(),
layer.getID());
};
}

View File

@@ -36,7 +36,8 @@ void Painter::renderLine(PaintParameters& parameters,
bucket.segments,
bucket.paintPropertyBinders.at(layer.getID()),
properties,
state.getZoom()
state.getZoom(),
layer.getID()
);
};

View File

@@ -81,7 +81,8 @@ void Painter::renderRaster(PaintParameters& parameters,
rasterSegments,
paintAttributeData,
properties,
state.getZoom()
state.getZoom(),
layer.getID()
);
}

View File

@@ -58,7 +58,8 @@ void Painter::renderSymbol(PaintParameters& parameters,
buffers.segments,
binders,
paintProperties,
state.getZoom()
state.getZoom(),
layer.getID()
);
};
@@ -156,7 +157,8 @@ void Painter::renderSymbol(PaintParameters& parameters,
bucket.collisionBox.segments,
paintAttributeData,
properties,
state.getZoom()
state.getZoom(),
layer.getID()
);
}
}