don't initialize sources multiple times

This commit is contained in:
Konstantin Käfer
2014-07-14 15:01:32 -07:00
parent 8b775573c1
commit d91aa9c7e2
6 changed files with 57 additions and 28 deletions

View File

@@ -52,7 +52,7 @@ public:
void resize(uint16_t width, uint16_t height, float ratio, uint16_t fb_width, uint16_t fb_height);
// Styling
const std::set<std::shared_ptr<Source>> getActiveSources() const;
const std::set<std::shared_ptr<StyleSource>> getActiveSources() const;
void setAppliedClasses(const std::vector<std::string> &classes);
void toggleClass(const std::string &name);
const std::vector<std::string> &getAppliedClasses() const;
@@ -178,7 +178,7 @@ private:
int indent = 0;
std::set<std::shared_ptr<Source>> activeSources;
std::set<std::shared_ptr<StyleSource>> activeSources;
private:
bool async = false;

View File

@@ -34,6 +34,7 @@ class Style;
class Tile;
class GlyphAtlas;
class Source;
class StyleSource;
class FillBucket;
class LineBucket;
@@ -106,7 +107,7 @@ public:
// Configures the painter strata that is used for early z-culling of fragments.
void setStrata(float strata);
void drawClippingMasks(const std::set<std::shared_ptr<Source>> &sources);
void drawClippingMasks(const std::set<std::shared_ptr<StyleSource>> &sources);
void drawClippingMask(const mat4& matrix, const ClipID& clip);
void clearFramebuffers();

View File

@@ -76,7 +76,6 @@ public:
std::string name;
std::shared_ptr<StyleSource> style_source;
std::shared_ptr<Source> source;
std::string source_layer;
FilterExpression filter;
StyleBucketRender render = std::false_type();

View File

@@ -5,14 +5,19 @@
namespace llmr {
struct StyleSource {
const SourceType type;
const std::string url;
const uint32_t tile_size;
const int32_t min_zoom;
const int32_t max_zoom;
class Source;
StyleSource(SourceType type = SourceType::Vector,
struct StyleSource {
const SourceType type;
const std::string url;
const uint32_t tile_size;
const int32_t min_zoom;
const int32_t max_zoom;
bool enabled = false;
std::shared_ptr<Source> source;
StyleSource(SourceType type = SourceType::Vector,
const std::string &url = "",
uint32_t tile_size = 512, uint32_t min_zoom = 0,
uint32_t max_zoom = 22)

View File

@@ -411,11 +411,32 @@ void Map::setDefaultTransitionDuration(uint64_t duration_milliseconds) {
}
void Map::updateSources() {
activeSources.clear();
// First, disable all existing sources.
for (const std::shared_ptr<StyleSource> &source : activeSources) {
source->enabled = false;
}
// Then, reenable all of those that we actually use when drawing this layer.
updateSources(style->layers);
// Then, construct or destroy the actual source object, depending on enabled state.
for (const std::shared_ptr<StyleSource> &source : activeSources) {
if (source->enabled) {
if (!source->source) {
source->source = std::make_shared<Source>(*source, getAccessToken());
}
} else {
source->source.reset();
}
}
// Finally, remove all sources that are disabled.
util::erase_if(activeSources, [](std::shared_ptr<StyleSource> source){
return !source->enabled;
});
}
const std::set<std::shared_ptr<Source>> Map::getActiveSources() const {
const std::set<std::shared_ptr<StyleSource>> Map::getActiveSources() const {
return activeSources;
}
@@ -427,8 +448,7 @@ void Map::updateSources(const std::shared_ptr<StyleLayerGroup> &group) {
if (!layer) continue;
if (layer->bucket) {
if (layer->bucket->style_source) {
auto ret = activeSources.emplace(std::make_shared<Source>(*layer->bucket->style_source, this->getAccessToken()));
layer->bucket->source = *ret.first;
(*activeSources.emplace(layer->bucket->style_source).first)->enabled = true;
}
} else if (layer->layers) {
updateSources(layer->layers);
@@ -437,23 +457,23 @@ void Map::updateSources(const std::shared_ptr<StyleLayerGroup> &group) {
}
void Map::updateTiles() {
for (const std::shared_ptr<Source> &source : getActiveSources()) {
source->update(*this);
for (const std::shared_ptr<StyleSource> &source : getActiveSources()) {
source->source->update(*this);
}
}
void Map::updateRenderState() {
std::forward_list<Tile::ID> ids;
for (const std::shared_ptr<Source> &source : getActiveSources()) {
ids.splice_after(ids.before_begin(), source->getIDs());
source->updateMatrices(painter.projMatrix, state);
for (const std::shared_ptr<StyleSource> &source : getActiveSources()) {
ids.splice_after(ids.before_begin(), source->source->getIDs());
source->source->updateMatrices(painter.projMatrix, state);
}
const std::map<Tile::ID, ClipID> clipIDs = computeClipIDs(ids);
for (const std::shared_ptr<Source> &source : getActiveSources()) {
source->updateClipIDs(clipIDs);
for (const std::shared_ptr<StyleSource> &source : getActiveSources()) {
source->source->updateClipIDs(clipIDs);
}
}
@@ -532,8 +552,8 @@ void Map::render() {
// This guarantees that we have at least one function per tile called.
// When only rendering layers via the stylesheet, it's possible that we don't
// ever visit a tile during rendering.
for (const std::shared_ptr<Source> &source : getActiveSources()) {
source->finishRender(painter);
for (const std::shared_ptr<StyleSource> &source : getActiveSources()) {
source->source->finishRender(painter);
}
painter.renderMatte();
@@ -630,6 +650,8 @@ void Map::renderLayer(std::shared_ptr<StyleLayer> layer_desc, RenderPass pass) {
return;
}
StyleSource &style_source = *layer_desc->bucket->style_source;
// Abort early if we can already deduce from the bucket type that
// we're not going to render anything anyway during this pass.
switch (layer_desc->type) {
@@ -661,6 +683,8 @@ void Map::renderLayer(std::shared_ptr<StyleLayer> layer_desc, RenderPass pass) {
<< layer_desc->type << ")" << std::endl;
}
layer_desc->bucket->source->render(painter, layer_desc);
if (style_source.source) {
style_source.source->render(painter, layer_desc);
}
}
}

View File

@@ -6,7 +6,7 @@
using namespace llmr;
void Painter::drawClippingMasks(const std::set<std::shared_ptr<Source>> &sources) {
void Painter::drawClippingMasks(const std::set<std::shared_ptr<StyleSource>> &sources) {
gl::group group("clipping masks");
useProgram(plainShader->program);
@@ -18,8 +18,8 @@ void Painter::drawClippingMasks(const std::set<std::shared_ptr<Source>> &sources
coveringPlainArray.bind(*plainShader, tileStencilBuffer, BUFFER_OFFSET(0));
for (const std::shared_ptr<Source> &source : sources) {
source->drawClippingMasks(*this);
for (const std::shared_ptr<StyleSource> &source : sources) {
source->source->drawClippingMasks(*this);
}
glEnable(GL_DEPTH_TEST);