[core] Extract and de-templatize several Program static methods
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@@ -209,6 +209,8 @@ set(MBGL_CORE_FILES
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src/mbgl/shaders/preludes.hpp
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src/mbgl/shaders/raster.cpp
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src/mbgl/shaders/raster.hpp
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src/mbgl/shaders/shaders.cpp
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src/mbgl/shaders/shaders.hpp
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src/mbgl/shaders/symbol_icon.cpp
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src/mbgl/shaders/symbol_icon.hpp
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src/mbgl/shaders/symbol_sdf.cpp
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@@ -1,13 +1,9 @@
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#pragma once
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#include <mbgl/gl/program.hpp>
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#include <mbgl/programs/program_parameters.hpp>
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#include <mbgl/programs/attributes.hpp>
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#include <mbgl/style/paint_property.hpp>
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#include <mbgl/shaders/preludes.hpp>
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#include <sstream>
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#include <cassert>
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#include <mbgl/shaders/shaders.hpp>
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namespace mbgl {
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@@ -34,30 +30,11 @@ public:
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ProgramType program;
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Program(gl::Context& context, const ProgramParameters& programParameters)
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: program(context, vertexSource(programParameters), fragmentSource(programParameters))
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: program(context,
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shaders::vertexSource(programParameters, Shaders::vertexSource),
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shaders::fragmentSource(programParameters, Shaders::fragmentSource))
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{}
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static std::string pixelRatioDefine(const ProgramParameters& parameters) {
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std::ostringstream pixelRatioSS;
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pixelRatioSS.imbue(std::locale("C"));
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pixelRatioSS.setf(std::ios_base::showpoint);
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pixelRatioSS << parameters.pixelRatio;
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return std::string("#define DEVICE_PIXEL_RATIO ") + pixelRatioSS.str() + "\n";
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}
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static std::string fragmentSource(const ProgramParameters& parameters) {
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std::string source = pixelRatioDefine(parameters) + shaders::fragmentPrelude + Shaders::fragmentSource;
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if (parameters.overdraw) {
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assert(source.find("#ifdef OVERDRAW_INSPECTOR") != std::string::npos);
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source.replace(source.find_first_of('\n'), 1, "\n#define OVERDRAW_INSPECTOR\n");
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}
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return source;
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}
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static std::string vertexSource(const ProgramParameters& parameters) {
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return pixelRatioDefine(parameters) + shaders::vertexPrelude + Shaders::vertexSource;
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}
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template <class DrawMode>
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void draw(gl::Context& context,
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DrawMode drawMode,
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33
src/mbgl/shaders/shaders.cpp
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33
src/mbgl/shaders/shaders.cpp
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@@ -0,0 +1,33 @@
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#include <mbgl/shaders/shaders.hpp>
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#include <mbgl/shaders/preludes.hpp>
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#include <mbgl/programs/program_parameters.hpp>
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#include <cassert>
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#include <sstream>
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namespace mbgl {
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namespace shaders {
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static std::string pixelRatioDefine(const ProgramParameters& parameters) {
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std::ostringstream pixelRatioSS;
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pixelRatioSS.imbue(std::locale("C"));
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pixelRatioSS.setf(std::ios_base::showpoint);
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pixelRatioSS << parameters.pixelRatio;
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return std::string("#define DEVICE_PIXEL_RATIO ") + pixelRatioSS.str() + "\n";
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}
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std::string fragmentSource(const ProgramParameters& parameters, const char* fragmentSource) {
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std::string source = pixelRatioDefine(parameters) + fragmentPrelude + fragmentSource;
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if (parameters.overdraw) {
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assert(source.find("#ifdef OVERDRAW_INSPECTOR") != std::string::npos);
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source.replace(source.find_first_of('\n'), 1, "\n#define OVERDRAW_INSPECTOR\n");
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}
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return source;
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}
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std::string vertexSource(const ProgramParameters& parameters, const char* vertexSource) {
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return pixelRatioDefine(parameters) + vertexPrelude + vertexSource;
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}
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} // namespace shaders
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} // namespace mbgl
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15
src/mbgl/shaders/shaders.hpp
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15
src/mbgl/shaders/shaders.hpp
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@@ -0,0 +1,15 @@
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#pragma once
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#include <string>
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namespace mbgl {
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class ProgramParameters;
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namespace shaders {
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std::string fragmentSource(const ProgramParameters&, const char* fragmentSource);
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std::string vertexSource(const ProgramParameters&, const char* vertexSource);
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} // namespace shaders
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} // namespace mbgl
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