make sure we always have a non-zero viewport

This commit is contained in:
Konstantin Käfer
2014-04-15 18:45:51 -04:00
parent aa17237963
commit d43044249c

View File

@@ -77,6 +77,7 @@ void Painter::setupShaders() {
}
void Painter::resize() {
assert(transform.getFramebufferWidth() > 0 && transform.getFramebufferHeight() > 0);
glViewport(0, 0, transform.getFramebufferWidth(), transform.getFramebufferHeight());
}