make sure we always have a non-zero viewport
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@@ -77,6 +77,7 @@ void Painter::setupShaders() {
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}
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void Painter::resize() {
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assert(transform.getFramebufferWidth() > 0 && transform.getFramebufferHeight() > 0);
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glViewport(0, 0, transform.getFramebufferWidth(), transform.getFramebufferHeight());
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}
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