Add back CMake build config for macOS (#2729)
Co-authored-by: Andrew Calcutt <acalcutt@techidiots.net>
This commit is contained in:
2
.github/workflows/macos-ci.yml
vendored
2
.github/workflows/macos-ci.yml
vendored
@@ -80,5 +80,3 @@ jobs:
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- name: Generate Xcode project for macOS
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run: bazel run //platform/macos:xcodeproj --@rules_xcodeproj//xcodeproj:extra_common_flags="--//:renderer=metal"
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26
.github/workflows/node-ci.yml
vendored
26
.github/workflows/node-ci.yml
vendored
@@ -78,12 +78,10 @@ jobs:
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arch: x86_64
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- runs-on: [self-hosted, linux, ARM64]
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arch: arm64
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# Disabled until Metal backend is complete
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# A release for macOS can be made from the opengl-2 branch
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# - runs-on: macos-12
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# arch: x86_64
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# - runs-on: macos-13-xlarge
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# arch: arm64
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- runs-on: macos-14
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arch: arm64
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- runs-on: macos-14-large
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arch: x86_64
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- runs-on: windows-2022
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arch: x86_64
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continue-on-error: true
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@@ -209,7 +207,12 @@ jobs:
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-G Ninja \
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-DCMAKE_BUILD_TYPE=${{ env.BUILDTYPE }} \
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-DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
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-DMLN_WITH_NODE=ON
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-DMLN_WITH_NODE=ON \
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-DMLN_WITH_OPENGL=OFF \
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-DMLN_WITH_METAL=ON \
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-DMLN_LEGACY_RENDERER=OFF \
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-DMLN_DRAWABLE_RENDERER=ON \
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-DMLN_WITH_WERROR=OFF
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- name: Configure maplibre-native (Linux)
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if: runner.os == 'Linux'
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@@ -261,13 +264,17 @@ jobs:
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- name: Run render tests on macOS
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if: runner.os == 'macOS'
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run: set -o pipefail && ./build/mbgl-render-test-runner --manifestPath metrics/macos-xcode11-release-style.json
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# A few are failing
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# https://github.com/maplibre/maplibre-native/issues/2741
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# Almost all are failing on Intel GitHub runners (but only on CI)
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continue-on-error: true
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run: ./build/mbgl-render-test-runner --manifestPath metrics/macos-xcode11-release-style.json
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- name: Upload render test artifacts (MacOS)
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if: runner.os == 'MacOS'
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uses: actions/upload-artifact@v4
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with:
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name: render-query-test-results
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name: render-query-test-results_${{ runner.os }}_${{ matrix.arch }}
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path: metrics/macos-xcode11-release-style.html
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- name: Test (Linux)
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@@ -277,6 +284,7 @@ jobs:
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- name: Test (MacOS)
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if: runner.os == 'MacOS'
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continue-on-error: true # flaky on CI
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working-directory: platform/node
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run: npm test
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@@ -1166,22 +1166,16 @@ if(MLN_WITH_OPENGL)
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${PROJECT_SOURCE_DIR}/src/mbgl/gl/uniform_block_gl.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gl/uniform_buffer_gl.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gl/vertex_attribute_gl.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/style/layers/custom_drawable_layer.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/layermanager/custom_drawable_layer_factory.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/style/layers/custom_drawable_layer_impl.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/style/layers/custom_drawable_layer_impl.hpp
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${PROJECT_SOURCE_DIR}/src/mbgl/renderer/layers/render_custom_drawable_layer.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/renderer/layers/render_custom_drawable_layer.hpp
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)
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endif()
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endif()
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if(MBGL_WITH_METAL)
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if(MLN_WITH_METAL)
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message(STATUS "Configuring Metal renderer backend")
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target_compile_definitions(
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mbgl-core
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PRIVATE
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MBGL_RENDER_BACKEND_METAL=1
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PRIVATE MLN_RENDER_BACKEND_METAL=1
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PUBLIC
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"MLN_USE_UNORDERED_DENSE=$<BOOL:${MLN_USE_UNORDERED_DENSE}>"
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)
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list(APPEND
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@@ -1251,28 +1245,33 @@ if(MBGL_WITH_METAL)
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${PROJECT_SOURCE_DIR}/src/mbgl/mtl/vertex_attribute.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/mtl/vertex_buffer_resource.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/shaders/mtl/shader_program.cpp
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${PROJECT_SOURCE_DIR}src/mbgl/shaders/mtl/background.cpp
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${PROJECT_SOURCE_DIR}src/mbgl/shaders/mtl/background_pattern.cpp
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${PROJECT_SOURCE_DIR}src/mbgl/shaders/mtl/circle.cpp
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${PROJECT_SOURCE_DIR}src/mbgl/shaders/mtl/collision_box.cpp
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${PROJECT_SOURCE_DIR}src/mbgl/shaders/mtl/collision_circle.cpp
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${PROJECT_SOURCE_DIR}src/mbgl/shaders/mtl/clipping_mask.cpp
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${PROJECT_SOURCE_DIR}src/mbgl/shaders/mtl/custom_symbol_icon.cpp
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${PROJECT_SOURCE_DIR}src/mbgl/shaders/mtl/debug.cpp
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${PROJECT_SOURCE_DIR}src/mbgl/shaders/mtl/fill.cpp
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${PROJECT_SOURCE_DIR}src/mbgl/shaders/mtl/fill_extrusion.cpp
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${PROJECT_SOURCE_DIR}src/mbgl/shaders/mtl/fill_extrusion_pattern.cpp
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${PROJECT_SOURCE_DIR}src/mbgl/shaders/mtl/heatmap.cpp
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${PROJECT_SOURCE_DIR}src/mbgl/shaders/mtl/heatmap_texture.cpp
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${PROJECT_SOURCE_DIR}src/mbgl/shaders/mtl/hillshade.cpp
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${PROJECT_SOURCE_DIR}src/mbgl/shaders/mtl/hillshade_prepare.cpp
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${PROJECT_SOURCE_DIR}src/mbgl/shaders/mtl/line.cpp
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${PROJECT_SOURCE_DIR}src/mbgl/shaders/mtl/raster.cpp
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${PROJECT_SOURCE_DIR}src/mbgl/shaders/mtl/symbol_icon.cpp
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${PROJECT_SOURCE_DIR}src/mbgl/shaders/mtl/symbol_sdf.cpp
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${PROJECT_SOURCE_DIR}src/mbgl/shaders/mtl/symbol_text_and_icon.cpp
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]
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${PROJECT_SOURCE_DIR}/src/mbgl/shaders/mtl/background.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/shaders/mtl/background_pattern.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/shaders/mtl/circle.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/shaders/mtl/collision_box.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/shaders/mtl/collision_circle.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/shaders/mtl/clipping_mask.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/shaders/mtl/custom_symbol_icon.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/shaders/mtl/debug.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/shaders/mtl/fill.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/shaders/mtl/fill_extrusion.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/shaders/mtl/fill_extrusion_pattern.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/shaders/mtl/heatmap.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/shaders/mtl/heatmap_texture.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/shaders/mtl/hillshade.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/shaders/mtl/hillshade_prepare.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/shaders/mtl/line.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/shaders/mtl/raster.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/shaders/mtl/symbol_icon.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/shaders/mtl/symbol_sdf.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/shaders/mtl/symbol_text_and_icon.cpp
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)
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find_library(METAL_FRAMEWORK Metal)
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if (METAL_FRAMEWORK)
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target_link_libraries(mbgl-core PRIVATE ${METAL_FRAMEWORK})
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endif()
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endif()
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if(MLN_WITH_VULKAN)
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@@ -1352,16 +1351,17 @@ if(MLN_WITH_VULKAN)
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${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/raster.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/shaders/vulkan/symbol.cpp
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)
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endif()
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#TODO merge with MLN_DRAWABLE_RENDERER? These are added only for GL path
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if(MLN_DRAWABLE_RENDERER)
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list(APPEND
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SRC_FILES
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${PROJECT_SOURCE_DIR}/src/mbgl/style/layers/custom_drawable_layer.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/layermanager/custom_drawable_layer_factory.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/style/layers/custom_drawable_layer_impl.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/style/layers/custom_drawable_layer_impl.hpp
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${PROJECT_SOURCE_DIR}/src/mbgl/renderer/layers/render_custom_drawable_layer.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/renderer/layers/render_custom_drawable_layer.hpp
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SRC_FILES
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${PROJECT_SOURCE_DIR}/src/mbgl/style/layers/custom_drawable_layer.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/layermanager/custom_drawable_layer_factory.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/style/layers/custom_drawable_layer_impl.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/style/layers/custom_drawable_layer_impl.hpp
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${PROJECT_SOURCE_DIR}/src/mbgl/renderer/layers/render_custom_drawable_layer.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/renderer/layers/render_custom_drawable_layer.hpp
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)
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endif()
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@@ -1439,6 +1439,8 @@ include(${PROJECT_SOURCE_DIR}/vendor/tracy.cmake)
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include(${PROJECT_SOURCE_DIR}/vendor/unique_resource.cmake)
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include(${PROJECT_SOURCE_DIR}/vendor/vector-tile.cmake)
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include(${PROJECT_SOURCE_DIR}/vendor/wagyu.cmake)
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include(${PROJECT_SOURCE_DIR}/vendor/metal-cpp.cmake)
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add_subdirectory(${PROJECT_SOURCE_DIR}/vendor/unordered_dense)
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set_target_properties(
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@@ -1469,6 +1471,7 @@ target_link_libraries(
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mbgl-vendor-unique_resource
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mbgl-vendor-vector-tile
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mbgl-vendor-wagyu
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$<$<BOOL:${MLN_WITH_METAL}>:mbgl-vendor-metal-cpp>
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PUBLIC
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Mapbox::Base
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Mapbox::Base::Extras::expected-lite
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@@ -1507,6 +1510,7 @@ export(TARGETS
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mbgl-vendor-unique_resource
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mbgl-vendor-vector-tile
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mbgl-vendor-wagyu
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mbgl-vendor-metal-cpp
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unordered_dense
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FILE MapboxCoreTargets.cmake
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@@ -1553,6 +1557,8 @@ elseif(CMAKE_SYSTEM_NAME STREQUAL Android)
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include(${PROJECT_SOURCE_DIR}/platform/android/android.cmake)
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elseif(CMAKE_SYSTEM_NAME STREQUAL Linux)
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include(${PROJECT_SOURCE_DIR}/platform/linux/linux.cmake)
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elseif(CMAKE_SYSTEM_NAME STREQUAL Darwin)
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include(${PROJECT_SOURCE_DIR}/platform/macos/macos.cmake)
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elseif(WIN32)
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include(${PROJECT_SOURCE_DIR}/platform/windows/windows.cmake)
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else()
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@@ -1561,4 +1567,4 @@ endif()
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add_subdirectory(${PROJECT_SOURCE_DIR}/test)
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add_subdirectory(${PROJECT_SOURCE_DIR}/benchmark)
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add_subdirectory(${PROJECT_SOURCE_DIR}/render-test)
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add_subdirectory(${PROJECT_SOURCE_DIR}/render-test)
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@@ -127,7 +127,7 @@ public:
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virtual bool emplaceOrUpdateUniformBuffer(gfx::UniformBufferPtr&,
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const void* data,
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std::size_t size,
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bool persistent);
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bool persistent) override;
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/// Get an empty buffer to act as a placeholder
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const BufferResource& getEmptyBuffer();
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@@ -59,6 +59,26 @@ if(MLN_WITH_VULKAN)
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)
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endif()
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if(MLN_WITH_METAL)
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target_sources(
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mbgl-glfw
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PRIVATE
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${PROJECT_SOURCE_DIR}/platform/glfw/glfw_metal_backend.mm
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${PROJECT_SOURCE_DIR}/platform/glfw/metal_backend.mm
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${PROJECT_SOURCE_DIR}/platform/glfw/glfw_metal_backend.h
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${PROJECT_SOURCE_DIR}/platform/glfw/metal_backend.h
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)
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target_compile_definitions(
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mbgl-glfw
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PRIVATE MLN_RENDER_BACKEND_METAL=1
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)
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target_link_libraries(
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mbgl-glfw
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PRIVATE
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mbgl-vendor-metal-cpp
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)
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endif()
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target_include_directories(
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mbgl-glfw
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PRIVATE
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@@ -113,6 +133,8 @@ if(NOT WIN32 AND MLN_WITH_OPENGL)
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)
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endif()
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set_property(TARGET mbgl-glfw PROPERTY FOLDER MapLibre)
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install(TARGETS mbgl-glfw RUNTIME DESTINATION bin)
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@@ -218,7 +218,7 @@ GLFWView::GLFWView(bool fullscreen_,
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#ifdef __APPLE__
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int fbW, fbH;
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glfwGetFramebufferSize(window, &fbW, &fbH);
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backend->setSize({fbW, fbH});
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backend->setSize({static_cast<uint32_t>(fbW), static_cast<uint32_t>(fbH)});
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#endif
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pixelRatio = static_cast<float>(backend->getSize().width) / width;
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@@ -900,7 +900,7 @@ void GLFWView::onWindowResize(GLFWwindow *window, int width, int height) {
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#ifdef __APPLE__
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int fbW, fbH;
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glfwGetFramebufferSize(window, &fbW, &fbH);
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view->backend->setSize({fbW, fbH});
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view->backend->setSize({static_cast<uint32_t>(fbW), static_cast<uint32_t>(fbH)});
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#endif
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}
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@@ -22,7 +22,7 @@ public:
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void setBackendSize(mbgl::Size size_) {
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size = size_;
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swapchain->setDrawableSize({size.width, size.height});
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swapchain->setDrawableSize({static_cast<CGFloat>(size.width), static_cast<CGFloat>(size.height)});
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buffersInvalid = true;
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}
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181
platform/macos/macos.cmake
Normal file
181
platform/macos/macos.cmake
Normal file
@@ -0,0 +1,181 @@
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cmake_minimum_required(VERSION 3.19)
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15")
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# Override default CMake NATIVE_ARCH_ACTUAL
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# https://gitlab.kitware.com/cmake/cmake/-/issues/20893
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# https://stackoverflow.com/a/22689917/5531400
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if(CMAKE_GENERATOR STREQUAL Xcode)
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set(CMAKE_OSX_ARCHITECTURES "$(ARCHS_STANDARD)")
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endif()
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set_target_properties(mbgl-core PROPERTIES XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] "YES")
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set_target_properties(mbgl-core PROPERTIES XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES)
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if(MLN_WITH_OPENGL)
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find_package(OpenGL REQUIRED)
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target_compile_definitions(
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mbgl-core
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PUBLIC GL_SILENCE_DEPRECATION
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)
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target_sources(
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mbgl-core
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PRIVATE
|
||||
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/gl/headless_backend.cpp
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${PROJECT_SOURCE_DIR}/platform/darwin/src/gl_functions.cpp ${PROJECT_SOURCE_DIR}/platform/darwin/src/headless_backend_cgl.mm
|
||||
)
|
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target_link_libraries(
|
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mbgl-core
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PRIVATE OpenGL::GL
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||||
)
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||||
endif()
|
||||
|
||||
if(MLN_WITH_METAL)
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find_package(OpenGL REQUIRED)
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||||
|
||||
target_sources(
|
||||
mbgl-core
|
||||
PRIVATE
|
||||
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/mtl/headless_backend.cpp
|
||||
)
|
||||
endif()
|
||||
|
||||
target_sources(
|
||||
mbgl-core
|
||||
PRIVATE
|
||||
${PROJECT_SOURCE_DIR}/platform/darwin/src/async_task.cpp
|
||||
${PROJECT_SOURCE_DIR}/platform/darwin/src/collator.mm
|
||||
${PROJECT_SOURCE_DIR}/platform/darwin/src/http_file_source.mm
|
||||
${PROJECT_SOURCE_DIR}/platform/darwin/src/image.mm
|
||||
${PROJECT_SOURCE_DIR}/platform/darwin/src/local_glyph_rasterizer.mm
|
||||
${PROJECT_SOURCE_DIR}/platform/darwin/src/logging_nslog.mm
|
||||
${PROJECT_SOURCE_DIR}/platform/darwin/src/native_apple_interface.m
|
||||
${PROJECT_SOURCE_DIR}/platform/darwin/src/nsthread.mm
|
||||
${PROJECT_SOURCE_DIR}/platform/darwin/src/number_format.mm
|
||||
${PROJECT_SOURCE_DIR}/platform/darwin/src/run_loop.cpp
|
||||
${PROJECT_SOURCE_DIR}/platform/darwin/src/string_nsstring.mm
|
||||
${PROJECT_SOURCE_DIR}/platform/darwin/src/timer.cpp
|
||||
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/gfx/headless_backend.cpp
|
||||
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/gfx/headless_frontend.cpp
|
||||
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/layermanager/layer_manager.cpp
|
||||
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/map/map_snapshotter.cpp
|
||||
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/platform/time.cpp
|
||||
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/asset_file_source.cpp
|
||||
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/mbtiles_file_source.cpp
|
||||
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/database_file_source.cpp
|
||||
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/file_source_manager.cpp
|
||||
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/file_source_request.cpp
|
||||
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/local_file_request.cpp
|
||||
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/local_file_source.cpp
|
||||
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/main_resource_loader.cpp
|
||||
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/offline.cpp
|
||||
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/offline_database.cpp
|
||||
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/offline_download.cpp
|
||||
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/online_file_source.cpp
|
||||
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/sqlite3.cpp
|
||||
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/text/bidi.cpp
|
||||
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/compression.cpp
|
||||
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/filesystem.cpp
|
||||
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/monotonic_timer.cpp
|
||||
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/png_writer.cpp
|
||||
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/thread_local.cpp
|
||||
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/utf.cpp
|
||||
)
|
||||
|
||||
target_compile_options(mbgl-core PRIVATE -fobjc-arc)
|
||||
|
||||
# FIXME: Should not be needed, but now needed by node because of the headless frontend.
|
||||
target_include_directories(
|
||||
mbgl-core
|
||||
PUBLIC ${PROJECT_SOURCE_DIR}/platform/default/include
|
||||
)
|
||||
|
||||
target_include_directories(
|
||||
mbgl-core
|
||||
PRIVATE
|
||||
${PROJECT_SOURCE_DIR}/platform/darwin/include ${PROJECT_SOURCE_DIR}/platform/darwin/src ${PROJECT_SOURCE_DIR}/platform/macos/src
|
||||
)
|
||||
|
||||
include(${PROJECT_SOURCE_DIR}/vendor/icu.cmake)
|
||||
|
||||
target_link_libraries(
|
||||
mbgl-core
|
||||
PRIVATE
|
||||
"-framework AppKit"
|
||||
"-framework CoreGraphics"
|
||||
"-framework CoreLocation"
|
||||
"-framework SystemConfiguration"
|
||||
mbgl-vendor-icu
|
||||
sqlite3
|
||||
z
|
||||
)
|
||||
|
||||
add_subdirectory(${PROJECT_SOURCE_DIR}/bin)
|
||||
add_subdirectory(${PROJECT_SOURCE_DIR}/expression-test)
|
||||
add_subdirectory(${PROJECT_SOURCE_DIR}/platform/glfw)
|
||||
if(MLN_WITH_NODE)
|
||||
add_subdirectory(${PROJECT_SOURCE_DIR}/platform/node)
|
||||
endif()
|
||||
|
||||
add_executable(
|
||||
mbgl-test-runner
|
||||
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/test/main.cpp
|
||||
)
|
||||
|
||||
target_include_directories(
|
||||
mbgl-test-runner
|
||||
PUBLIC ${PROJECT_SOURCE_DIR}/include ${PROJECT_SOURCE_DIR}/test/include
|
||||
)
|
||||
|
||||
target_compile_definitions(
|
||||
mbgl-test-runner
|
||||
PRIVATE WORK_DIRECTORY=${PROJECT_SOURCE_DIR}
|
||||
)
|
||||
|
||||
target_link_libraries(
|
||||
mbgl-test-runner
|
||||
PRIVATE mbgl-compiler-options -Wl,-force_load mbgl-test
|
||||
)
|
||||
|
||||
add_executable(
|
||||
mbgl-benchmark-runner
|
||||
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/benchmark/main.cpp
|
||||
)
|
||||
|
||||
target_include_directories(
|
||||
mbgl-benchmark-runner
|
||||
PUBLIC ${PROJECT_SOURCE_DIR}/benchmark/include
|
||||
)
|
||||
|
||||
target_link_libraries(
|
||||
mbgl-benchmark-runner
|
||||
PRIVATE mbgl-compiler-options -Wl,-force_load mbgl-benchmark
|
||||
)
|
||||
|
||||
add_executable(
|
||||
mbgl-render-test-runner
|
||||
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/render-test/main.cpp
|
||||
)
|
||||
|
||||
target_link_libraries(
|
||||
mbgl-render-test-runner
|
||||
PRIVATE mbgl-compiler-options mbgl-render-test
|
||||
)
|
||||
|
||||
set_property(TARGET mbgl-benchmark-runner PROPERTY FOLDER Executables)
|
||||
set_property(TARGET mbgl-test-runner PROPERTY FOLDER Executables)
|
||||
set_property(TARGET mbgl-render-test-runner PROPERTY FOLDER Executables)
|
||||
set_target_properties(mbgl-benchmark-runner mbgl-test-runner mbgl-render-test-runner PROPERTIES XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] "YES")
|
||||
|
||||
# Disable benchmarks in CI as they run in VM environment
|
||||
if(NOT DEFINED ENV{CI})
|
||||
add_test(NAME mbgl-benchmark-runner COMMAND mbgl-benchmark-runner WORKING_DIRECTORY ${PROJECT_SOURCE_DIR})
|
||||
endif()
|
||||
add_test(
|
||||
NAME mbgl-test-runner
|
||||
COMMAND
|
||||
node
|
||||
${PROJECT_SOURCE_DIR}/test/storage/with-server.js
|
||||
${PROJECT_SOURCE_DIR}/test/storage/server.js
|
||||
$<TARGET_FILE:mbgl-test-runner>
|
||||
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR})
|
||||
@@ -82,15 +82,16 @@ size_t Texture2D::numChannels() const noexcept {
|
||||
}
|
||||
|
||||
MTL::PixelFormat Texture2D::getMetalPixelFormat() const noexcept {
|
||||
// On iOS simulator, we need to use the combined depth/stencil format. If the depth and stencil
|
||||
// On iOS simulator and x86-64, we need to use the combined depth/stencil format. If the depth and stencil
|
||||
// formats are both set on a render pipeline, they have to be identical or we'll get, e.g.:
|
||||
// validateWithDevice:4343: failed assertion `Render Pipeline Descriptor Validation
|
||||
// depthAttachmentPixelFormat (MTLPixelFormatDepth32Float) and
|
||||
// stencilAttachmentPixelFormat (MTLPixelFormatStencil8) must match.
|
||||
|
||||
#if TARGET_OS_SIMULATOR
|
||||
if (channelType == gfx::TextureChannelDataType::Float && pixelFormat == gfx::TexturePixelType::Depth &&
|
||||
(usage & MTL::TextureUsageRenderTarget)) {
|
||||
#if TARGET_OS_SIMULATOR || defined(__x86_64__)
|
||||
if ((channelType == gfx::TextureChannelDataType::Float ||
|
||||
channelType == gfx::TextureChannelDataType::UnsignedByte) &&
|
||||
(pixelFormat == gfx::TexturePixelType::Depth || pixelFormat == gfx::TexturePixelType::Stencil)) {
|
||||
return MTL::PixelFormatDepth32Float_Stencil8;
|
||||
}
|
||||
#endif
|
||||
@@ -151,7 +152,7 @@ void Texture2D::createMetalTexture() noexcept {
|
||||
if (auto textureDescriptor = NS::RetainPtr(
|
||||
MTL::TextureDescriptor::texture2DDescriptor(format, size.width, size.height, /*mipmapped=*/false))) {
|
||||
textureDescriptor->setUsage(usage);
|
||||
#if TARGET_OS_SIMULATOR
|
||||
#if TARGET_OS_SIMULATOR || defined(__x86_64__)
|
||||
switch (format) {
|
||||
case MTL::PixelFormatDepth16Unorm:
|
||||
case MTL::PixelFormatDepth32Float:
|
||||
@@ -160,7 +161,7 @@ void Texture2D::createMetalTexture() noexcept {
|
||||
case MTL::PixelFormatDepth32Float_Stencil8:
|
||||
case MTL::PixelFormatX32_Stencil8:
|
||||
case MTL::PixelFormatX24_Stencil8:
|
||||
// On iOS simulator, the default shared mode is invalid for depth and stencil textures.
|
||||
// On iOS simulator and x86-64, the default shared mode is invalid for depth and stencil textures.
|
||||
// 'Texture Descriptor Validation MTLTextureDescriptor: Depth, Stencil, DepthStencil
|
||||
// textures cannot be allocated with MTLStorageModeShared on this device.
|
||||
textureDescriptor->setStorageMode(MTL::StorageMode::StorageModePrivate);
|
||||
|
||||
@@ -192,7 +192,7 @@ void PaintParameters::renderTileClippingMasks(const RenderTiles& renderTiles) {
|
||||
}
|
||||
|
||||
tileUBOs.emplace_back(shaders::ClipUBO{/*.matrix=*/util::cast<float>(matrixForTile(tileID)),
|
||||
/*.stencil_ref=*/stencilID,
|
||||
/*.stencil_ref=*/static_cast<uint32_t>(stencilID),
|
||||
/*.pad=*/0,
|
||||
0,
|
||||
0});
|
||||
|
||||
@@ -160,6 +160,13 @@ if(MLN_WITH_VULKAN)
|
||||
)
|
||||
endif()
|
||||
|
||||
if(MLN_WITH_METAL)
|
||||
target_compile_definitions(
|
||||
mbgl-test
|
||||
PRIVATE MLN_RENDER_BACKEND_METAL=1
|
||||
)
|
||||
endif()
|
||||
|
||||
if(WIN32 OR CMAKE_SYSTEM_NAME STREQUAL Android)
|
||||
message("Target platform does not support HTTP tests or dependencies not found.")
|
||||
|
||||
|
||||
21
vendor/metal-cpp.cmake
vendored
Normal file
21
vendor/metal-cpp.cmake
vendored
Normal file
@@ -0,0 +1,21 @@
|
||||
if(TARGET mbgl-vendor-metal-cpp)
|
||||
return()
|
||||
endif()
|
||||
|
||||
add_library(
|
||||
mbgl-vendor-metal-cpp INTERFACE
|
||||
)
|
||||
|
||||
target_include_directories(
|
||||
mbgl-vendor-metal-cpp SYSTEM
|
||||
INTERFACE ${CMAKE_CURRENT_LIST_DIR}/metal-cpp
|
||||
)
|
||||
|
||||
set_target_properties(
|
||||
mbgl-vendor-metal-cpp
|
||||
PROPERTIES
|
||||
INTERFACE_MAPBOX_NAME "metal-cpp"
|
||||
INTERFACE_MAPBOX_URL "https://developer.apple.com/metal/cpp/"
|
||||
INTERFACE_MAPBOX_AUTHOR "Apple"
|
||||
INTERFACE_MAPBOX_LICENSE ${CMAKE_CURRENT_LIST_DIR}/metal-cpp/LICENSE.txt
|
||||
)
|
||||
Reference in New Issue
Block a user