[core][ios][osx][android] make SpriteImage accept PremultipliedImage

the SpriteImage constructor signature changes from

SpriteImage(
        uint16_t width, uint16_t height, float pixelRatio,
        std::string&& data, bool sdf = false);

to

SpriteImage(PremultipliedImage&&, float pixelRatio, bool sdf = false)
This commit is contained in:
Ansis Brammanis
2016-01-15 17:39:08 -08:00
parent 26faa6a5ad
commit d34f8eb674
20 changed files with 160 additions and 168 deletions

View File

@@ -6,10 +6,10 @@ namespace mbgl {
PositionedIcon shapeIcon(const SpriteAtlasElement& image, const SymbolLayoutProperties& layout) {
float dx = layout.icon.offset.value[0];
float dy = layout.icon.offset.value[1];
float x1 = dx - image.texture->width / 2.0f;
float x2 = x1 + image.texture->width;
float y1 = dy - image.texture->height / 2.0f;
float y2 = y1 + image.texture->height;
float x1 = dx - image.spriteImage->getWidth() / 2.0f;
float x2 = x1 + image.spriteImage->getWidth();
float y1 = dy - image.spriteImage->getHeight() / 2.0f;
float y2 = y1 + image.spriteImage->getHeight();
return PositionedIcon(image, y1, y2, x1, x2);
}