Files
MapLibreParticleLab/src/mbgl/text/shaping.cpp
Ansis Brammanis d34f8eb674 [core][ios][osx][android] make SpriteImage accept PremultipliedImage
the SpriteImage constructor signature changes from

SpriteImage(
        uint16_t width, uint16_t height, float pixelRatio,
        std::string&& data, bool sdf = false);

to

SpriteImage(PremultipliedImage&&, float pixelRatio, bool sdf = false)
2016-01-19 18:23:21 -08:00

18 lines
571 B
C++

#include <mbgl/text/shaping.hpp>
#include <mbgl/layer/symbol_layer.hpp>
namespace mbgl {
PositionedIcon shapeIcon(const SpriteAtlasElement& image, const SymbolLayoutProperties& layout) {
float dx = layout.icon.offset.value[0];
float dy = layout.icon.offset.value[1];
float x1 = dx - image.spriteImage->getWidth() / 2.0f;
float x2 = x1 + image.spriteImage->getWidth();
float y1 = dy - image.spriteImage->getHeight() / 2.0f;
float y2 = y1 + image.spriteImage->getHeight();
return PositionedIcon(image, y1, y2, x1, x2);
}
} // namespace mbgl