[core][ios][osx][android] make SpriteImage accept PremultipliedImage

the SpriteImage constructor signature changes from

SpriteImage(
        uint16_t width, uint16_t height, float pixelRatio,
        std::string&& data, bool sdf = false);

to

SpriteImage(PremultipliedImage&&, float pixelRatio, bool sdf = false)
This commit is contained in:
Ansis Brammanis
2016-01-15 17:39:08 -08:00
parent 26faa6a5ad
commit d34f8eb674
20 changed files with 160 additions and 168 deletions

View File

@@ -165,7 +165,7 @@ void AnnotationManager::removeIcon(const std::string& name) {
double AnnotationManager::getTopOffsetPixelsForIcon(const std::string& name) {
auto sprite = spriteStore.getSprite(name);
return sprite ? -sprite->height / 2 : 0;
return sprite ? -(sprite->image.height / sprite->pixelRatio) / 2 : 0;
}
} // namespace mbgl

View File

@@ -248,8 +248,8 @@ void SymbolBucket::addFeatures(uintptr_t tileUID,
auto image = spriteAtlas.getImage(feature.sprite, false);
if (image) {
shapedIcon = shapeIcon(*image, layout);
assert((*image).texture);
if ((*image).texture->sdf) {
assert((*image).spriteImage);
if ((*image).spriteImage->sdf) {
sdfIcons = true;
}
if ((*image).relativePixelRatio != 1.0f) {

View File

@@ -26,10 +26,10 @@ SpriteAtlas::SpriteAtlas(dimension width_, dimension height_, float pixelRatio_,
dirty(true) {
}
Rect<SpriteAtlas::dimension> SpriteAtlas::allocateImage(float src_width, float src_height) {
Rect<SpriteAtlas::dimension> SpriteAtlas::allocateImage(const SpriteImage& spriteImage) {
const uint16_t pixel_width = std::ceil(src_width / pixelRatio);
const uint16_t pixel_height = std::ceil(src_height / pixelRatio);
const uint16_t pixel_width = std::ceil(spriteImage.image.width / pixelRatio);
const uint16_t pixel_height = std::ceil(spriteImage.image.height / pixelRatio);
// Increase to next number divisible by 4, but at least 1.
// This is so we can scale down the texture coordinates and pack them
@@ -52,7 +52,7 @@ optional<SpriteAtlasElement> SpriteAtlas::getImage(const std::string& name, cons
auto rect_it = images.find({ name, wrap });
if (rect_it != images.end()) {
return SpriteAtlasElement { rect_it->second.pos, rect_it->second.texture, rect_it->second.texture->pixelRatio / pixelRatio };
return SpriteAtlasElement { rect_it->second.pos, rect_it->second.spriteImage, rect_it->second.spriteImage->pixelRatio / pixelRatio };
}
auto sprite = store.getSprite(name);
@@ -60,7 +60,7 @@ optional<SpriteAtlasElement> SpriteAtlas::getImage(const std::string& name, cons
return {};
}
Rect<dimension> rect = allocateImage(sprite->width * sprite->pixelRatio, sprite->height * sprite->pixelRatio);
Rect<dimension> rect = allocateImage(*sprite);
if (rect.w == 0) {
if (debug::spriteWarnings) {
Log::Warning(Event::Sprite, "sprite atlas bitmap overflow");
@@ -85,13 +85,13 @@ optional<SpriteAtlasPosition> SpriteAtlas::getPosition(const std::string& name,
auto rect = (*img).pos;
const float padding = 1;
auto image = (*img).texture;
auto spriteImage = (*img).spriteImage;
const float w = image->width * (*img).relativePixelRatio;
const float h = image->height * (*img).relativePixelRatio;
const float w = spriteImage->getWidth() * (*img).relativePixelRatio;
const float h = spriteImage->getHeight() * (*img).relativePixelRatio;
return SpriteAtlasPosition {
{{ float(image->width), float(image->height) }},
{{ float(spriteImage->getWidth()), spriteImage->getHeight() }},
{{ float(rect.x + padding) / width, float(rect.y + padding) / height }},
{{ float(rect.x + padding + w) / width, float(rect.y + padding + h) / height }}
};
@@ -131,15 +131,15 @@ void SpriteAtlas::copy(const Holder& holder, const bool wrap) {
std::fill(data.get(), data.get() + pixelWidth * pixelHeight, 0);
}
const uint32_t *srcData = reinterpret_cast<const uint32_t *>(holder.texture->data.data());
const uint32_t *srcData = reinterpret_cast<const uint32_t *>(holder.spriteImage->image.data.get());
if (!srcData) return;
uint32_t *const dstData = data.get();
const int padding = 1;
copyBitmap(srcData, holder.texture->pixelWidth, 0, 0,
copyBitmap(srcData, uint32_t(holder.spriteImage->image.width), 0, 0,
dstData, pixelWidth, (holder.pos.x + padding) * pixelRatio, (holder.pos.y + padding) * pixelRatio, pixelWidth * pixelHeight,
holder.texture->pixelWidth, holder.texture->pixelHeight, wrap);
uint32_t(holder.spriteImage->image.width), uint32_t(holder.spriteImage->image.height), wrap);
dirty = true;
}
@@ -168,8 +168,8 @@ void SpriteAtlas::updateDirty() {
} else {
// The two names match;
Holder& holder = imageIterator->second;
holder.texture = spriteIterator->second;
if (holder.texture != nullptr) {
holder.spriteImage = spriteIterator->second;
if (holder.spriteImage != nullptr) {
copy(holder, imageIterator->first.second);
++imageIterator;
} else {
@@ -255,10 +255,10 @@ SpriteAtlas::~SpriteAtlas() {
}
}
SpriteAtlas::Holder::Holder(const std::shared_ptr<const SpriteImage>& texture_,
SpriteAtlas::Holder::Holder(const std::shared_ptr<const SpriteImage>& spriteImage_,
const Rect<dimension>& pos_)
: texture(texture_), pos(pos_) {
: spriteImage(spriteImage_), pos(pos_) {
}
SpriteAtlas::Holder::Holder(Holder&& h) : texture(std::move(h.texture)), pos(h.pos) {
SpriteAtlas::Holder::Holder(Holder&& h) : spriteImage(std::move(h.spriteImage)), pos(h.pos) {
}

View File

@@ -32,7 +32,7 @@ struct SpriteAtlasPosition {
struct SpriteAtlasElement {
Rect<uint16_t> pos;
std::shared_ptr<const SpriteImage> texture;
std::shared_ptr<const SpriteImage> spriteImage;
float relativePixelRatio;
};
@@ -77,13 +77,13 @@ private:
struct Holder : private util::noncopyable {
inline Holder(const std::shared_ptr<const SpriteImage>&, const Rect<dimension>&);
inline Holder(Holder&&);
std::shared_ptr<const SpriteImage> texture;
std::shared_ptr<const SpriteImage> spriteImage;
const Rect<dimension> pos;
};
using Key = std::pair<std::string, bool>;
Rect<SpriteAtlas::dimension> allocateImage(float width, float height);
Rect<SpriteAtlas::dimension> allocateImage(const SpriteImage&);
void copy(const Holder& holder, const bool wrap);
std::recursive_mutex mtx;

View File

@@ -6,23 +6,17 @@
namespace mbgl {
SpriteImage::SpriteImage(const uint16_t pixelWidth_,
const uint16_t pixelHeight_,
SpriteImage::SpriteImage(PremultipliedImage&& image_,
const float pixelRatio_,
std::string&& data_,
bool sdf_)
: width(std::ceil(pixelWidth_ / pixelRatio_)),
height(std::ceil(pixelHeight_ / pixelRatio_)),
: image(std::move(image_)),
pixelRatio(pixelRatio_),
pixelWidth(pixelWidth_),
pixelHeight(pixelHeight_),
data(std::move(data_)),
sdf(sdf_) {
const size_t size = pixelWidth * pixelHeight * 4;
if (size == 0) {
if (image.size() == 0) {
throw util::SpriteImageException("Sprite image dimensions may not be zero");
} else if (size != data.size()) {
throw util::SpriteImageException("Sprite image pixel count mismatch");
} else if (pixelRatio <= 0) {
throw util::SpriteImageException("Sprite pixelRatio may not be <= 0");
}
}

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@@ -26,10 +26,10 @@ SpriteImagePtr createSpriteImage(const PremultipliedImage& image,
return nullptr;
}
std::string data(width * height * 4, '\0');
PremultipliedImage dstImage(width, height);
auto srcData = reinterpret_cast<const uint32_t*>(image.data.get());
auto dstData = reinterpret_cast<uint32_t*>(const_cast<char*>(data.data()));
auto dstData = reinterpret_cast<uint32_t*>(dstImage.data.get());
const int32_t maxX = std::min(uint32_t(image.width), uint32_t(width + srcX)) - srcX;
assert(maxX <= int32_t(image.width));
@@ -45,7 +45,7 @@ SpriteImagePtr createSpriteImage(const PremultipliedImage& image,
}
}
return std::make_unique<const SpriteImage>(width, height, ratio, std::move(data), sdf);
return std::make_unique<const SpriteImage>(std::move(dstImage), ratio, sdf);
}
namespace {

View File

@@ -113,7 +113,7 @@ void SpriteStore::_setSprite(const std::string& name,
auto it = sprites.find(name);
if (it != sprites.end()) {
// There is already a sprite with that name in our store.
if ((it->second->width != sprite->width || it->second->height != sprite->height)) {
if ((it->second->image.width != sprite->image.width || it->second->image.height != sprite->image.height)) {
Log::Warning(Event::Sprite, "Can't change sprite dimensions for '%s'", name.c_str());
return;
}

View File

@@ -6,10 +6,10 @@ namespace mbgl {
PositionedIcon shapeIcon(const SpriteAtlasElement& image, const SymbolLayoutProperties& layout) {
float dx = layout.icon.offset.value[0];
float dy = layout.icon.offset.value[1];
float x1 = dx - image.texture->width / 2.0f;
float x2 = x1 + image.texture->width;
float y1 = dy - image.texture->height / 2.0f;
float y2 = y1 + image.texture->height;
float x1 = dx - image.spriteImage->getWidth() / 2.0f;
float x2 = x1 + image.spriteImage->getWidth();
float y1 = dy - image.spriteImage->getHeight() / 2.0f;
float y2 = y1 + image.spriteImage->getHeight();
return PositionedIcon(image, y1, y2, x1, x2);
}