[core] Increase round join approximation precision
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@@ -64,7 +64,7 @@ const float COS_HALF_SHARP_CORNER = std::cos(75.0 / 2.0 * (M_PI / 180.0));
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const float SHARP_CORNER_OFFSET = 15.0f;
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// Angle per triangle for approximating round line joins.
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const float DEG_PER_TRIANGLE = 30.0f;
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const float DEG_PER_TRIANGLE = 20.0f;
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// The number of bits that is used to store the line distance in the buffer.
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const int LINE_DISTANCE_BUFFER_BITS = 14;
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