underscale by 1 zoom level instead of 3
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@@ -13,7 +13,7 @@ using namespace llmr;
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const int Placement::tileExtent = 4096;
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const int Placement::glyphSize =
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24; // size in pixels of this glyphs in the tile
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const float Placement::minScale = 0.125; // underscale by 3 zoom levels
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const float Placement::minScale = 0.5; // underscale by 1 zoom level
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Placement::Placement(int8_t zoom)
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: zoom(zoom),
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