fix automated headless testing on travis

This commit is contained in:
Konstantin Käfer
2014-07-09 12:37:59 -07:00
parent 5fe36a3cb0
commit d0d68d08f4
13 changed files with 85 additions and 68 deletions

View File

@@ -491,15 +491,6 @@ void Map::render() {
painter.drawClippingMasks(style->getActiveSources());
#if defined(DEBUG)
// Generate debug information
size_t source_id = 0;
for (const std::shared_ptr<Source> &source : style->getActiveSources()) {
size_t count = source->getTileCount();
debug.emplace_back(util::sprintf<100>("source %d: %d\n", source_id, count));
source_id++;
}
#endif
// Actually render the layers
if (debug::renderTree) { std::cout << "{" << std::endl; indent++; }
renderLayers(style->layers);
@@ -515,10 +506,6 @@ void Map::render() {
painter.renderMatte();
#if defined(DEBUG)
painter.renderDebugText(debug);
#endif
// Schedule another rerender when we definitely need a next frame.
if (transform.needsTransition() || style->hasTransitions()) {
update();