fix automated headless testing on travis
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@@ -491,15 +491,6 @@ void Map::render() {
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painter.drawClippingMasks(style->getActiveSources());
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#if defined(DEBUG)
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// Generate debug information
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size_t source_id = 0;
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for (const std::shared_ptr<Source> &source : style->getActiveSources()) {
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size_t count = source->getTileCount();
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debug.emplace_back(util::sprintf<100>("source %d: %d\n", source_id, count));
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source_id++;
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}
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#endif
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// Actually render the layers
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if (debug::renderTree) { std::cout << "{" << std::endl; indent++; }
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renderLayers(style->layers);
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@@ -515,10 +506,6 @@ void Map::render() {
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painter.renderMatte();
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#if defined(DEBUG)
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painter.renderDebugText(debug);
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#endif
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// Schedule another rerender when we definitely need a next frame.
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if (transform.needsTransition() || style->hasTransitions()) {
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update();
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