fix automated headless testing on travis

This commit is contained in:
Konstantin Käfer
2014-07-09 12:37:59 -07:00
parent 5fe36a3cb0
commit d0d68d08f4
13 changed files with 85 additions and 68 deletions

1
.gitignore vendored
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@@ -1,6 +1,7 @@
.DS_Store
*.xcodeproj
*.o
*.actual.png
/node_modules
/mapnik-packaging
/macosx/build

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@@ -16,7 +16,8 @@ env:
- secure: "Cbvap9ubVKgjPe3hUhI6JGeDZzBXHpOG9RaYKh+SdoIPhKnlJiNOYm1egomi+e4uqJInlFKuVHTw7Ng9Cun6Zm0jIxpkSchv1GpsR7hmB3UGnGed19Dw8121FwuUaktN+4YnbVlsyd+u8EHD3+h58t4eELrLrZolM4rS7DL6caA="
before_install:
- source ./scripts/setup_travis.sh
- ./scripts/setup_travis.sh
- source ./scripts/flags.sh
install:
- make setup
@@ -25,8 +26,12 @@ before_script:
- rm -rf mapnik-packaging/out/packages
script:
- make linux BUILDTYPE=${BUILDTYPE}
- make run-tests BUILDTYPE=${BUILDTYPE}
- make linux -j4 BUILDTYPE=${BUILDTYPE}
- make test -j4 BUILDTYPE=${BUILDTYPE}
- ./scripts/run_tests.sh
after_script:
- ./scripts/deploy_results.sh
notifications:
hipchat:

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@@ -27,10 +27,6 @@ build/test/Makefile: src common config.gypi test/test.gyp
test: build/test/Makefile
$(MAKE) -C build/test BUILDTYPE=$(BUILDTYPE) V=$(V) test
# Runs all test cases
run-tests: test
BUILDTYPE=$(BUILDTYPE) ./scripts/run_tests.sh
test/%: build/test/Makefile
$(MAKE) -C build/test BUILDTYPE=$(BUILDTYPE) V=$(V) $*
(cd build/$(BUILDTYPE) && exec ./test_$*)

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@@ -117,12 +117,14 @@ module.exports = function(shader_type, prefix, suffix) {
code += '\n};\n';
code += suffix + '\n';
var file_path = path.join(process.argv[2], 'include/llmr/shader/shaders.hpp');
mkdirp.sync(path.dirname(file_path));
fs.writeFileSync(file_path, header);
var header_path = path.join(process.argv[2], 'src/shader/shaders_' + shader_type + '.cpp');
var header_path = path.join(process.argv[2], 'include/llmr/shader/shaders.hpp');
mkdirp.sync(path.dirname(header_path));
fs.writeFileSync(header_path, code);
fs.writeFileSync(header_path, header);
console.warn('wrote file ' + header_path);
var file_path = path.join(process.argv[2], 'src/shader/shaders_' + shader_type + '.cpp');
mkdirp.sync(path.dirname(file_path));
fs.writeFileSync(file_path, code);
console.warn('wrote file ' + file_path);
};

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@@ -15,9 +15,9 @@
'<!@(find src -name "*.glsl")'
],
'outputs': [
'include/llmr/shader/shaders.hpp',
'src/shader/shaders_gl.cpp',
'src/shader/shaders_gles2.cpp',
'<(SHARED_INTERMEDIATE_DIR)/include/llmr/shader/shaders.hpp',
'<(SHARED_INTERMEDIATE_DIR)/src/shader/shaders_gl.cpp',
'<(SHARED_INTERMEDIATE_DIR)/src/shader/shaders_gles2.cpp',
],
'action': ['<@(node)', 'bin/build-shaders.js', '<(SHARED_INTERMEDIATE_DIR)'],
}
@@ -84,6 +84,7 @@
'target_name': 'llmr-x86',
'product_name': 'llmr-x86',
'type': 'static_library',
'hard_dependency': 1,
'dependencies': [
'build_stylesheet',
'shaders',
@@ -151,6 +152,7 @@
'target_name': 'llmr-ios',
'product_name': 'llmr-ios',
'type': 'static_library',
'hard_dependency': 1,
'dependencies': [
'build_stylesheet',
'shaders',

12
scripts/deploy_results.sh Executable file
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@@ -0,0 +1,12 @@
#!/usr/bin/env bash
set -e
set -o pipefail
aws s3 cp test/fixtures/styles/ s3://mapbox-gl-testing/headless/$TRAVIS_BUILD_NUMBER/$TRAVIS_JOB_NUMBER/ --acl public-read --recursive --exclude "*" --include "*.png"
cd test/fixtures/styles
for FILE in *.png ; do
echo http://mapbox-gl-testing.s3.amazonaws.com/headless/$TRAVIS_BUILD_NUMBER/$TRAVIS_JOB_NUMBER/$FILE
done
cd ../../..

31
scripts/flags.sh Normal file
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@@ -0,0 +1,31 @@
#!/usr/bin/env bash
if [[ ${TRAVIS_OS_NAME} == "linux" ]]; then
export DISPLAY=:99.0
sh -e /etc/init.d/xvfb start
# use g++ that supports c++11
if [[ ${CXX} == "g++" ]]; then
export CXX="g++-4.8" ;
fi
# If building in debug then turn on sanitizers.
# They should both work with latest g++/clang++
# but it's not worth a standalone matrix so here
# we just test address->gcc and thread->clang for
# some limited coverage
if [[ ${BUILDTYPE} == "Debug" ]]; then
if [[ ${CXX} == "g++" ]]; then
export CXXFLAGS="-fsanitize=address ${CXXFLAGS}"
export CFLAGS="-fsanitize=address ${CFLAGS}"
export LDFLAGS="-fsanitize=address ${LDFLAGS}"
elif [[ ${CXX} == "clang++" ]]; then
export CXXFLAGS="-fsanitize=thread -fPIC ${CXXFLAGS}"
export CFLAGS="-fsanitize=thread ${CFLAGS}"
export LDFLAGS="-fsanitize=thread -pie ${LDFLAGS}"
fi
fi
fi
# turn off a few warnings
export CXXFLAGS="-Wno-unknown-warning-option -Wno-unused-local-typedefs -Wno-unknown-pragmas ${CXXFLAGS}";

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@@ -3,8 +3,10 @@
set -e
set -o pipefail
cd build/$BUILDTYPE
BUILDTYPE="${BUILDTYPE:-Release}"
for TEST in test_* ; do
./$TEST
cd build/${BUILDTYPE}
for TEST in ./test_* ; do
${TEST}
done

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@@ -3,15 +3,6 @@
set -e
set -o pipefail
# enable testing locally (not on travis)
if [[ "${TRAVIS_OS_NAME:-false}" == false ]]; then
if [[ $(uname -s) == "Darwin" ]]; then
TRAVIS_OS_NAME="osx"
elif [[ $(uname -s) == "Linux" ]]; then
TRAVIS_OS_NAME="linux"
fi
fi
if [[ ${TRAVIS_OS_NAME} == "linux" ]]; then
if [[ `lsb_release -r` =~ "12.04" ]]; then
@@ -19,36 +10,10 @@ if [[ ${TRAVIS_OS_NAME} == "linux" ]]; then
fi
sudo apt-get update -y
sudo apt-get -y install gcc-4.8 g++-4.8
sudo apt-get -y install git build-essential zlib1g-dev automake libtool xutils-dev make cmake pkg-config
sudo apt-get -y install git build-essential zlib1g-dev automake libtool xutils-dev make cmake pkg-config python-pip
sudo apt-get -y install libxi-dev libglu1-mesa-dev x11proto-randr-dev x11proto-xext-dev libxrandr-dev x11proto-xf86vidmode-dev libxxf86vm-dev libxcursor-dev
export DISPLAY=:99.0
sh -e /etc/init.d/xvfb start
# use g++ that supports c++11
if [[ ${CXX} == "g++" ]]; then
export CXX="g++-4.8" ;
fi
# If building in debug then turn on sanitizers.
# They should both work with latest g++/clang++
# but it's not worth a standalone matrix so here
# we just test address->gcc and thread->clang for
# some limited coverage
if [[ ${BUILDTYPE} == "Debug" ]]; then
if [[ ${CXX} == "g++" ]]; then
export CXXFLAGS="-fsanitize=address ${CXXFLAGS}"
export CFLAGS="-fsanitize=address ${CFLAGS}"
export LDFLAGS="-fsanitize=address ${LDFLAGS}"
elif [[ ${CXX} == "clang++" ]]; then
export CXXFLAGS="-fsanitize=thread -fPIC ${CXXFLAGS}"
export CFLAGS="-fsanitize=thread ${CFLAGS}"
export LDFLAGS="-fsanitize=thread -pie ${LDFLAGS}"
fi
fi
sudo pip install awscli
elif [[ ${TRAVIS_OS_NAME} == "osx" ]]; then
brew install autoconf automake libtool makedepend cmake pkg-config node git
fi
# turn off a few warnings
export CXXFLAGS="-Wno-unknown-warning-option -Wno-unused-local-typedefs -Wno-unknown-pragmas ${CXXFLAGS}";

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@@ -96,6 +96,13 @@ cd ../../
elif [ ${UNAME} = 'Linux' ]; then
if [ ! -z "${TRAVIS:-}" ]; then
if aws s3 cp s3://mapbox-gl-testing/dependencies/build-cpp11-libstdcpp-gcc-x86_64-linux.tar.gz ./out/ ; then
rm -rf out/build-cpp11-libstdcpp-gcc-x86_64-linux
tar -xzf out/build-cpp11-libstdcpp-gcc-x86_64-linux.tar.gz
fi
fi
source Linux.sh
if [ ! -f out/build-cpp11-libstdcpp-gcc-x86_64-linux/lib/libglfw3.a ] ; then ./scripts/build_glfw.sh ; fi
if [ ! -f out/build-cpp11-libstdcpp-gcc-x86_64-linux/lib/libpng.a ] ; then ./scripts/build_png.sh ; fi
@@ -104,6 +111,13 @@ source Linux.sh
if [ ! -f out/build-cpp11-libstdcpp-gcc-x86_64-linux/lib/libcurl.a ] ; then ./scripts/build_curl.sh ; fi
if [ ! -f out/build-cpp11-libstdcpp-gcc-x86_64-linux/lib/libboost_regex.a ] ; then ./scripts/build_boost.sh --with-regex ; fi
if [ ! -z "${TRAVIS:-}" ]; then
if ! tar --compare -zf out/build-cpp11-libstdcpp-gcc-x86_64-linux.tar.gz ; then
tar -zcf out/build-cpp11-libstdcpp-gcc-x86_64-linux.tar.gz out/build-cpp11-libstdcpp-gcc-x86_64-linux
aws s3 cp out/build-cpp11-libstdcpp-gcc-x86_64-linux.tar.gz s3://mapbox-gl-testing/dependencies/
fi
fi
cd ../../
./configure \
--pkg-config-root=`pwd`/mapnik-packaging/osx/out/build-cpp11-libstdcpp-gcc-x86_64-linux/lib/pkgconfig \

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@@ -491,15 +491,6 @@ void Map::render() {
painter.drawClippingMasks(style->getActiveSources());
#if defined(DEBUG)
// Generate debug information
size_t source_id = 0;
for (const std::shared_ptr<Source> &source : style->getActiveSources()) {
size_t count = source->getTileCount();
debug.emplace_back(util::sprintf<100>("source %d: %d\n", source_id, count));
source_id++;
}
#endif
// Actually render the layers
if (debug::renderTree) { std::cout << "{" << std::endl; indent++; }
renderLayers(style->layers);
@@ -515,10 +506,6 @@ void Map::render() {
painter.renderMatte();
#if defined(DEBUG)
painter.renderDebugText(debug);
#endif
// Schedule another rerender when we definitely need a next frame.
if (transform.needsTransition() || style->hasTransitions()) {
update();

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