Drawable Renderer (#1570), build issues

This commit is contained in:
Tim Sylvester
2023-06-06 14:48:23 -07:00
committed by Bart Louwers
parent 199145784f
commit d0a229b7eb

View File

@@ -235,7 +235,7 @@ void RenderRasterLayer::update(gfx::ShaderRegistry& shaders,
// Set up a layer group
if (!tileLayerGroup) {
tileLayerGroup = context.createTileLayerGroup(layerIndex, /*initialCapacity=*/64);
tileLayerGroup = context.createTileLayerGroup(layerIndex, /*initialCapacity=*/64, getID());
if (!tileLayerGroup) {
return;
}
@@ -259,8 +259,8 @@ void RenderRasterLayer::update(gfx::ShaderRegistry& shaders,
if (imageData && !imageData->bucket->needsUpload()) {
// TODO: implement arbitrary image
RasterBucket& bucket = *imageData->bucket;
assert(bucket.texture);
//RasterBucket& bucket = *imageData->bucket;
assert(imageData->bucket->texture);
// size_t i = 0;
for (const auto& matrix_ : imageData->matrices) {