[core] Avoid blocking in Thread<Object> constructor (#12151)
* Introduce AspiringActor, EstablishedActor
This pair of objects represents the two-phase (parent-thread /
child-thread) construction that's needed to support constructing
Thread<Object> without blocking until the child thread is up and
running.
An `AspiringActor<O>` is responsible for:
- ownership of the actor's `Mailbox`
- allocating the memory for (but *not* constructing) the target object `O`
Using these two pieces--the mailbox and a stable address for `O`--an
`AspiringActor<O>` can accept messages for the target object, or provide
`ActorRef<O>`s that do so, before the object has actually been
constructed by the corresponding `EstablishedActor<O>`. (Such messages
are queued in the mailbox until after the object is constructed.)
This allows for an `AspiringActor<O>` to be created and safely used by a
thread other than the one on which the target object will (eventually)
live.
An `EstablishedActor<O>` is responsible for managing the lifetime of the
target object `O` and the open/closed state of the parent's `mailbox`.
The `O` object's lifetime is contained by that of its owning
`EstablishedActor<O>`: the `EstablishedActor` constructor executes the
`O` constructor via "placement new", constructing it at the address
provided by the parent `AspiringActor`, and the `~EstablishedActor`
destructor similarly executes the `~O` destructor (after closing the
mailbox). `EstablishedActor` should therefore live entirely on the
thread intended to own `O`.
* Remove Actor#{invoke,ask}
This commit is contained in:
@@ -30,15 +30,15 @@ void CustomGeometrySource::loadDescription(FileSource&) {
|
||||
|
||||
void CustomGeometrySource::setTileData(const CanonicalTileID& tileID,
|
||||
const GeoJSON& data) {
|
||||
loader->invoke(&CustomTileLoader::setTileData, tileID, data);
|
||||
loader->self().invoke(&CustomTileLoader::setTileData, tileID, data);
|
||||
}
|
||||
|
||||
void CustomGeometrySource::invalidateTile(const CanonicalTileID& tileID) {
|
||||
loader->invoke(&CustomTileLoader::invalidateTile, tileID);
|
||||
loader->self().invoke(&CustomTileLoader::invalidateTile, tileID);
|
||||
}
|
||||
|
||||
void CustomGeometrySource::invalidateRegion(const LatLngBounds& bounds) {
|
||||
loader->invoke(&CustomTileLoader::invalidateRegion, bounds, impl().getZoomRange());
|
||||
loader->self().invoke(&CustomTileLoader::invalidateRegion, bounds, impl().getZoomRange());
|
||||
}
|
||||
|
||||
} // namespace style
|
||||
|
||||
Reference in New Issue
Block a user