[build] add Node as executable for profiling action

This is now the same as the Run action
This commit is contained in:
Konstantin Käfer
2018-07-04 13:48:29 +02:00
parent 282f89a9f3
commit cde7096e1c

View File

@@ -65,16 +65,23 @@
isEnabled = "YES">
</EnvironmentVariable>
</EnvironmentVariables>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "YES"
customWorkingDirectory = "${XCSCHEME_WORKING_DIRECTORY}"
ignoresPersistentStateOnLaunch = "NO"
debugServiceExtension = "internal"
allowLocationSimulation = "YES"
debugDocumentVersioning = "YES">
<PathRunnable
runnableDebuggingMode = "0"
FilePath = "${XCSCHEME_NODE_EXECUTABLE}">
</PathRunnable>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"