[core] Use wrapped bounds check for CustomTileLoader

This commit is contained in:
Asheem Mamoowala
2017-12-04 17:43:21 -08:00
parent 5fb9fb1a3c
commit ca9d9bb857

View File

@@ -81,7 +81,7 @@ void CustomTileLoader::invalidateTile(const CanonicalTileID& tileID) {
void CustomTileLoader::invalidateRegion(const LatLngBounds& bounds, Range<uint8_t> ) {
for (auto idtuple= tileCallbackMap.begin(); idtuple != tileCallbackMap.end(); idtuple++) {
const LatLngBounds tileBounds(idtuple->first);
if (tileBounds.intersects(bounds) || bounds.contains(tileBounds) || tileBounds.contains(bounds)) {
if (tileBounds.intersects(bounds, LatLng::Wrapped) || bounds.contains(tileBounds, LatLng::Wrapped) || tileBounds.contains(bounds, LatLng::Wrapped)) {
for (auto iter = idtuple->second.begin(); iter != idtuple->second.end(); iter++) {
auto actor = std::get<2>(*iter);
actor.invoke(&CustomGeometryTile::invalidateTileData);