[core] Use wrapped bounds check for CustomTileLoader
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@@ -81,7 +81,7 @@ void CustomTileLoader::invalidateTile(const CanonicalTileID& tileID) {
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void CustomTileLoader::invalidateRegion(const LatLngBounds& bounds, Range<uint8_t> ) {
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for (auto idtuple= tileCallbackMap.begin(); idtuple != tileCallbackMap.end(); idtuple++) {
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const LatLngBounds tileBounds(idtuple->first);
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if (tileBounds.intersects(bounds) || bounds.contains(tileBounds) || tileBounds.contains(bounds)) {
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if (tileBounds.intersects(bounds, LatLng::Wrapped) || bounds.contains(tileBounds, LatLng::Wrapped) || tileBounds.contains(bounds, LatLng::Wrapped)) {
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for (auto iter = idtuple->second.begin(); iter != idtuple->second.end(); iter++) {
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auto actor = std::get<2>(*iter);
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actor.invoke(&CustomGeometryTile::invalidateTileData);
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