bump mbgl
drop mbgl::Environment from NodeFileSource switch to mbgl::Map::Mode::Still
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@@ -26,11 +26,10 @@ public:
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NodeFileSource();
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~NodeFileSource();
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mbgl::Request *request(const mbgl::Resource &resource, uv_loop_t *loop, const mbgl::Environment &env, Callback callback);
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void request(const mbgl::Resource &resource, const mbgl::Environment &env, Callback callback);
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mbgl::Request* request(const mbgl::Resource&, uv_loop_t*, Callback);
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void cancel(mbgl::Request *request);
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void abort(const mbgl::Environment &env);
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void request(const mbgl::Resource&, Callback);
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// visiblity?
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void notify(mbgl::Request *request, const std::shared_ptr<const mbgl::Response> &response);
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