[core] Implement image expression (#15877)

* [core] Bump gl-js version
* [core] Implement image expression
* [core] Use new image expression
* [core] Coerce image expression to / from string
* [core] Serialize evaluated image
* [core] Pass available images to layout
* [core] Pass images to evaluation context
* [core] Set available flag value based on image availability
* [core] Allow image coercion to boolean to indicate image availability
* [core] Coalesce image expression
* [core] Add image expression to next build system
* [core] Align serialization format and evaluated type with gl-js
* [core] Add images to expression evaluation method
* [core] Add support for Image expression to expression test runner
* [core] Unskip image expression tests
* [core] Update unit tests
* [core] Use image expression in annotation manager
* [core] Add string to ImageExpression conversion
* [core] Add image expression to expression dsl
* [core] Convert tokens for implicitly created Image literal
* [core] Fix clang format
* [core] Split generated style code lines that are over 120 characters
* [core] Add unit test for image expression equality
* [core] Add image property expression evaluation unit test
* [core] Unskip image expression render test
* [core] Skip 'in' expression tests
* [core] Ignore fill-pattern/update-feature-state render test
* [core] Rename Image::serialize to Image::toValue
This commit is contained in:
Alexander Shalamov
2019-10-30 10:21:17 +02:00
parent e1556fc539
commit c6f3cc8b60
86 changed files with 1056 additions and 531 deletions

View File

@@ -105,8 +105,10 @@ void RenderBackgroundLayer::render(PaintParameters& parameters) {
const auto& evaluated = static_cast<const BackgroundLayerProperties&>(*evaluatedProperties).evaluated;
const auto& crossfade = static_cast<const BackgroundLayerProperties&>(*evaluatedProperties).crossfade;
if (!evaluated.get<BackgroundPattern>().to.empty()) {
optional<ImagePosition> imagePosA = parameters.patternAtlas.getPattern(evaluated.get<BackgroundPattern>().from);
optional<ImagePosition> imagePosB = parameters.patternAtlas.getPattern(evaluated.get<BackgroundPattern>().to);
optional<ImagePosition> imagePosA =
parameters.patternAtlas.getPattern(evaluated.get<BackgroundPattern>().from.id());
optional<ImagePosition> imagePosB =
parameters.patternAtlas.getPattern(evaluated.get<BackgroundPattern>().to.id());
if (!imagePosA || !imagePosB)
return;
@@ -176,8 +178,8 @@ void RenderBackgroundLayer::prepare(const LayerPrepareParameters& params) {
if (!evaluated.get<BackgroundPattern>().to.empty()) {
// Ensures that the pattern bitmap gets copied to atlas bitmap.
// Atlas bitmap is uploaded to atlas texture in upload.
addPatternIfNeeded(evaluated.get<BackgroundPattern>().from, params);
addPatternIfNeeded(evaluated.get<BackgroundPattern>().to, params);
addPatternIfNeeded(evaluated.get<BackgroundPattern>().from.id(), params);
addPatternIfNeeded(evaluated.get<BackgroundPattern>().to.id(), params);
}
}