[core] remove TileData::State::loaded

This commit is contained in:
Konstantin Käfer
2016-05-25 19:54:30 +02:00
parent 95dc8ff3e1
commit c52a0c65f4
5 changed files with 11 additions and 28 deletions

View File

@@ -6,16 +6,14 @@ namespace mbgl {
TileData::TileData(const OverscaledTileID& id_)
: id(id_),
state(State::initial) {
state(State::loading) {
}
TileData::~TileData() = default;
const char* TileData::StateToString(const State state) {
switch (state) {
case TileData::State::initial: return "initial";
case TileData::State::loading : return "loading";
case TileData::State::loaded : return "loaded";
case TileData::State::obsolete : return "obsolete";
case TileData::State::parsed : return "parsed";
case TileData::State::partial : return "partial";