feat: add Android particle capacity baseline
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@@ -2,6 +2,8 @@
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#include <mbgl/style/layer.hpp>
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#include <cstdint>
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namespace mbgl::style {
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class RasterParticleLayer final : public Layer {
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@@ -14,6 +16,8 @@ public:
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void setMaskMode(uint8_t);
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float getTimeMix() const;
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void setTimeMix(float);
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uint32_t getParticleCount() const;
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void setParticleCount(uint32_t);
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class Impl;
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const Impl& impl() const;
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Mutable<Impl> mutableImpl() const;
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