Review changes:
- assert symbol layer tiles must be geometry tiles, instead of dynamically checking - re-use retainedBucketQuery iterator instead of calling find twice.
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@@ -46,9 +46,10 @@ void Placement::placeLayer(RenderSymbolLayer& symbolLayer, const mat4& projMatri
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std::unordered_set<uint32_t> seenCrossTileIDs;
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for (RenderTile& renderTile : symbolLayer.renderTiles) {
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if (!renderTile.tile.isRenderable() || !dynamic_cast<GeometryTile*>(&renderTile.tile)) {
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if (!renderTile.tile.isRenderable()) {
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continue;
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}
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assert(dynamic_cast<GeometryTile*>(&renderTile.tile));
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GeometryTile& geometryTile = static_cast<GeometryTile&>(renderTile.tile);
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@@ -314,8 +315,9 @@ void Placement::updateBucketOpacities(SymbolBucket& bucket, std::set<uint32_t>&
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bucket.updateOpacity();
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bucket.sortFeatures(state.getAngle());
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if (retainedQueryData.find(bucket.bucketInstanceId) != retainedQueryData.end()) {
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retainedQueryData.find(bucket.bucketInstanceId)->second.featureSortOrder = bucket.featureSortOrder;
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auto retainedData = retainedQueryData.find(bucket.bucketInstanceId);
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if (retainedData != retainedQueryData.end()) {
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retainedData->second.featureSortOrder = bucket.featureSortOrder;
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}
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}
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