warp in MBGL_CHECK_ERROR() call
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@@ -79,7 +79,7 @@ void Painter::renderLine(LineBucket& bucket, util::ptr<StyleLayer> layer_desc, c
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linepatternShader->u_pattern_br = imagePos.br;
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linepatternShader->u_fade = fade;
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glActiveTexture(GL_TEXTURE0);
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MBGL_CHECK_ERROR(glActiveTexture(GL_TEXTURE0));
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spriteAtlas.bind(true);
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MBGL_CHECK_ERROR(glDepthRange(strata + strata_epsilon, 1.0f)); // may or may not matter
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