[core] use stale sprite data
This is a naïve implementation that essentially merges updated data into existing data. It will *not* remove icons from the stale sprite if they aren't present in the fresh sprite (we aren't tracking the source of a sprite, and the user could have changed it as well). Similarly, it will not update icons that have changed in dimension. This is a rare edge case and probably not worth implementing.
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@@ -72,3 +72,31 @@ TEST_F(Storage, CacheStaleStyleAndTileJSON) {
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checkRendering(map, "stale_style_and_tilejson", 1000ms);
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}
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TEST_F(Storage, CacheStaleStyleAndSprite) {
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HeadlessView view(display, 1);
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auto cache = SQLiteCache::getShared(":memory:");
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// Rig the cache with an expired stylesheet.
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const std::string stylePath = "stale/style_and_sprite.json";
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const Resource styleResource{ Resource::Kind::Style, prefix + "/" + stylePath };
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cache->put(styleResource, expiredItem(stylePath));
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// Rig the cache with an expired sprite JSON.
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const std::string spritejsonPath = "stale/sprite.json";
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const Resource spritejsonResource{ Resource::Kind::SpriteJSON, prefix + "/" + spritejsonPath };
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cache->put(spritejsonResource, expiredItem(spritejsonPath));
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// Rig the cache with an expired sprite JSON.
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const std::string spriteimagePath = "stale/sprite.png";
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const Resource spriteimageResource{ Resource::Kind::SpriteImage, prefix + "/" + spriteimagePath };
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cache->put(spriteimageResource, expiredItem(spriteimagePath));
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DefaultFileSource fileSource(":memory:", ".");
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Map map(view, fileSource, MapMode::Still);
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map.setStyleURL(styleResource.url);
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checkRendering(map, "stale_style_and_sprite", 1000ms);
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}
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