Use Vulkan as default rendering backend MapLibre Android (#4127)
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@@ -1,5 +1,9 @@
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# Changelog MapLibre Native for Android
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## 13.0.0
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- Use Vulkan as rendering backend for the `org.maplibre.gl:android-sdk` package. You can still use OpenGL ES with the `org.maplibre.gl:android-sdk-opengl` package.
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## 12.3.1
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- Fix issue caused by frustum offset when map is resized [#4015](https://github.com/maplibre/maplibre-native/pull/4015).
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@@ -112,8 +112,8 @@ fun configureMavenPublication(
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afterEvaluate {
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configureMavenPublication("opengl", "defaultrelease", "", "")
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configureMavenPublication("opengl", "defaultdebug", "-debug", " (Debug)", "Debug")
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configureMavenPublication("vulkan", "defaultrelease", "", "")
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configureMavenPublication("vulkan", "defaultdebug", "-debug", " (Debug)", "Debug")
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configureMavenPublication("vulkan", "vulkanrelease", "-vulkan", "(Vulkan)")
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configureMavenPublication("vulkan", "vulkandebug", "-vulkan-debug", "(Vulkan, Debug)", "Debug")
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// Right now this is the same as the first, but in the future we might release a major version
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