Use Vulkan as default rendering backend MapLibre Android (#4127)

This commit is contained in:
Bart Louwers
2026-02-25 13:54:59 +01:00
committed by GitHub
parent 5787f9cc38
commit bc258d8947
2 changed files with 6 additions and 2 deletions

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@@ -1,5 +1,9 @@
# Changelog MapLibre Native for Android
## 13.0.0
- Use Vulkan as rendering backend for the `org.maplibre.gl:android-sdk` package. You can still use OpenGL ES with the `org.maplibre.gl:android-sdk-opengl` package.
## 12.3.1
- Fix issue caused by frustum offset when map is resized [#4015](https://github.com/maplibre/maplibre-native/pull/4015).

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@@ -112,8 +112,8 @@ fun configureMavenPublication(
afterEvaluate {
configureMavenPublication("opengl", "defaultrelease", "", "")
configureMavenPublication("opengl", "defaultdebug", "-debug", " (Debug)", "Debug")
configureMavenPublication("vulkan", "defaultrelease", "", "")
configureMavenPublication("vulkan", "defaultdebug", "-debug", " (Debug)", "Debug")
configureMavenPublication("vulkan", "vulkanrelease", "-vulkan", "(Vulkan)")
configureMavenPublication("vulkan", "vulkandebug", "-vulkan-debug", "(Vulkan, Debug)", "Debug")
// Right now this is the same as the first, but in the future we might release a major version