Add target devices to Android README
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README.md
12
README.md
@@ -45,9 +45,9 @@ Target OS X: 10.9+
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## iOS
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If you merely want to install the library for iOS and try it out as an Objective-C consumer, run `./scripts/package_ios.sh`. It requires the Boost headers to be installed, so use [Homebrew](http://brew.sh/) to install them (`brew install boost`). The packaging script will produce the statically-linked `libMapboxGL.a`, `MapboxGL.bundle` for resources, and a `Headers` folder.
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If you merely want to install the library for iOS and try it out as an Objective-C consumer, run `./scripts/package_ios.sh`. It requires the Boost headers to be installed, so use [Homebrew](http://brew.sh/) to install them (`brew install boost`). The packaging script will produce the statically-linked `libMapboxGL.a`, `MapboxGL.bundle` for resources, and a `Headers` folder.
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If you want to build from source and/or contribute to development of the project, run `make iproj`, which will create and open an Xcode project which can build the entire library from source as well as an Objective-C test app.
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If you want to build from source and/or contribute to development of the project, run `make iproj`, which will create and open an Xcode project which can build the entire library from source as well as an Objective-C test app.
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Target devices: iPhone 4S and above (5, 5c, 5s, 6, 6 Plus) and iPad 2 and above (3, 4, Mini, Air, Mini 2, Air 2).
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@@ -100,7 +100,11 @@ Set an access token as described below, and then run:
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make run-linux
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## Android (on Linux)
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## Android
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Target devices: All Android devices on Android 4.0 or newer (API level >= 14)
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### On Linux
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Install a few build dependencies:
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@@ -125,7 +129,7 @@ Run:
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You can then open `android/java` in Android Studio via "Import Non-Android Studio Project".
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## Android (on OS X)
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### On OS X
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Install Oracle JDK 7 (requires license agreement) from http://www.oracle.com/technetwork/java/javase/downloads/jdk7-downloads-1880260.html
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