@@ -119,7 +119,6 @@ void Painter::drawClippingMask(const mat4& matrix, uint8_t clip_id) {
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void Painter::finishClippingMask() {
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glColorMask(true, true, true, true);
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glEnable(GL_STENCIL_TEST);
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glEnable(GL_DEPTH_TEST);
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glStencilMask(0x0);
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}
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