[node] rendering interface changes
This commit is contained in:
committed by
Ivo van Dongen
parent
3832f8d0d8
commit
b97cc980e0
@@ -3,15 +3,18 @@
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#include "node_feature.hpp"
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#include "node_conversion.hpp"
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#include "node_geojson.hpp"
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#include "node_renderer_frontend.hpp"
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#include <mbgl/gl/headless_display.hpp>
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#include <mbgl/util/exception.hpp>
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#include <mbgl/renderer/renderer.hpp>
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#include <mbgl/style/conversion/source.hpp>
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#include <mbgl/style/conversion/layer.hpp>
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#include <mbgl/style/conversion/filter.hpp>
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#include <mbgl/style/style.hpp>
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#include <mbgl/style/image.hpp>
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#include <mbgl/map/backend_scope.hpp>
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#include <mbgl/map/map_observer.hpp>
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#include <mbgl/util/premultiply.hpp>
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#include <unistd.h>
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@@ -396,7 +399,7 @@ void NodeMap::startRender(NodeMap::RenderOptions options) {
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map->setDebug(options.debugOptions);
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}
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map->renderStill(*view, [this](const std::exception_ptr eptr) {
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map->renderStill([this](const std::exception_ptr eptr) {
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if (eptr) {
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error = std::move(eptr);
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uv_async_send(async);
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@@ -501,7 +504,7 @@ void NodeMap::release() {
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uv_close(reinterpret_cast<uv_handle_t *>(async), [] (uv_handle_t *h) {
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delete reinterpret_cast<uv_async_t *>(h);
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});
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map.reset();
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}
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@@ -528,9 +531,14 @@ void NodeMap::Cancel(const Nan::FunctionCallbackInfo<v8::Value>& info) {
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void NodeMap::cancel() {
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auto style = map->getStyle().getJSON();
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// Reset map explicitly as it resets the renderer frontend
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map.reset();
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map = std::make_unique<mbgl::Map>(backend, mapObserver, mbgl::Size{ 256, 256 },
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pixelRatio, *this, threadpool, mbgl::MapMode::Still);
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auto renderer = std::make_unique<mbgl::Renderer>(backend, pixelRatio, *this, threadpool);
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rendererFrontend = std::make_unique<NodeRendererFrontend>(std::move(renderer), [this] { return view.get(); });
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map = std::make_unique<mbgl::Map>(*rendererFrontend, mapObserver, mbgl::Size{ 256, 256 }, pixelRatio,
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*this, threadpool, mbgl::MapMode::Still);
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// FIXME: Reload the style after recreating the map. We need to find
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// a better way of canceling an ongoing rendering on the core level
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@@ -884,6 +892,11 @@ void NodeMap::DumpDebugLogs(const Nan::FunctionCallbackInfo<v8::Value>& info) {
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if (!nodeMap->map) return Nan::ThrowError(releasedMessage());
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nodeMap->map->dumpDebugLogs();
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if (nodeMap->rendererFrontend) {
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nodeMap->rendererFrontend->dumpDebugLogs();
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}
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info.GetReturnValue().SetUndefined();
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}
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@@ -945,7 +958,7 @@ void NodeMap::QueryRenderedFeatures(const Nan::FunctionCallbackInfo<v8::Value>&
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auto pos0 = Nan::Get(posOrBox, 0).ToLocalChecked().As<v8::Array>();
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auto pos1 = Nan::Get(posOrBox, 1).ToLocalChecked().As<v8::Array>();
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optional = nodeMap->map->queryRenderedFeatures(mbgl::ScreenBox {
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optional = nodeMap->rendererFrontend->queryRenderedFeatures(mbgl::ScreenBox {
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{
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Nan::Get(pos0, 0).ToLocalChecked()->NumberValue(),
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Nan::Get(pos0, 1).ToLocalChecked()->NumberValue()
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@@ -956,7 +969,7 @@ void NodeMap::QueryRenderedFeatures(const Nan::FunctionCallbackInfo<v8::Value>&
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}, queryOptions);
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} else {
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optional = nodeMap->map->queryRenderedFeatures(mbgl::ScreenCoordinate {
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optional = nodeMap->rendererFrontend->queryRenderedFeatures(mbgl::ScreenCoordinate {
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Nan::Get(posOrBox, 0).ToLocalChecked()->NumberValue(),
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Nan::Get(posOrBox, 1).ToLocalChecked()->NumberValue()
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}, queryOptions);
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@@ -980,11 +993,12 @@ NodeMap::NodeMap(v8::Local<v8::Object> options)
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.ToLocalChecked()
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->NumberValue()
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: 1.0;
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}()),
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mapObserver(NodeMapObserver()),
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map(std::make_unique<mbgl::Map>(backend,
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}())
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, mapObserver(NodeMapObserver())
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, rendererFrontend(std::make_unique<NodeRendererFrontend>(std::make_unique<mbgl::Renderer>(backend, pixelRatio, *this, threadpool), [this] { return view.get(); }))
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, map(std::make_unique<mbgl::Map>(*rendererFrontend,
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mapObserver,
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mbgl::Size{ 256, 256 },
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mbgl::Size { 256, 256 },
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pixelRatio,
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*this,
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threadpool,
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