Layer Rendering: order / depth buffer (#1290)

Co-authored-by: Bart Louwers <bart@emeel.net>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tim Sylvester <tim@wetdogweather.com>
Co-authored-by: Alex Cristici <alex.cristici@gmail.com>
This commit is contained in:
Stefan Karschti
2023-06-30 22:53:24 +03:00
committed by Bart Louwers
parent 8f6bab98c1
commit b73f101d11
3 changed files with 7 additions and 47 deletions

View File

@@ -72,16 +72,6 @@ void TileLayerGroupGL::render(RenderOrchestrator&, PaintParameters& parameters)
return;
}
// If this drawable can render either opaque or translucent...
if (drawable.hasAllRenderPasses(RenderPass::Opaque | RenderPass::Translucent)) {
// Render it only in the translucent pass if we're below the cutoff, and only in the opaque pass otherwise
// (parameters.currentLayer >= parameters.opaquePassCutoff) ? RenderPass::Opaque : RenderPass::Translucent;
if ((parameters.currentLayer < parameters.opaquePassCutoff && parameters.pass != RenderPass::Translucent) ||
(parameters.currentLayer >= parameters.opaquePassCutoff && parameters.pass != RenderPass::Opaque)) {
return;
}
}
#if !defined(NDEBUG)
std::string label_tile;
if (const auto& tileID = drawable.getTileID()) {
@@ -128,45 +118,13 @@ void LayerGroupGL::render(RenderOrchestrator&, PaintParameters& parameters) {
return;
}
if (getDrawableCount()) {
#if !defined(NDEBUG)
const auto label = getName() + (getName().empty() ? "" : "-") + "tile-clip-masks";
const auto debugGroup = parameters.encoder->createDebugGroup(label.c_str());
#endif
// Collect the tile IDs relevant to stenciling and update the stencil buffer, if necessary.
std::set<UnwrappedTileID> tileIDs;
observeDrawables([&](const gfx::Drawable& drawable) {
if (drawable.getEnabled() && drawable.getNeedsStencil() && drawable.getTileID() &&
drawable.hasRenderPass(parameters.pass)) {
tileIDs.emplace(drawable.getTileID()->toUnwrapped());
}
});
parameters.renderTileClippingMasks(tileIDs);
}
observeDrawables([&](gfx::Drawable& drawable) {
if (!drawable.getEnabled() || !drawable.hasRenderPass(parameters.pass)) {
return;
}
// If this drawable can render either opaque or translucent...
if (drawable.hasAllRenderPasses(RenderPass::Opaque | RenderPass::Translucent)) {
// Render it only in the translucent pass if we're below the cutoff, and only in the opaque pass otherwise
// (parameters.currentLayer >= parameters.opaquePassCutoff) ? RenderPass::Opaque : RenderPass::Translucent;
if ((parameters.currentLayer < parameters.opaquePassCutoff && parameters.pass != RenderPass::Translucent) ||
(parameters.currentLayer >= parameters.opaquePassCutoff && parameters.pass != RenderPass::Opaque)) {
return;
}
}
#if !defined(NDEBUG)
std::string label;
if (const auto& tileID = drawable.getTileID()) {
label = drawable.getName() + "/" + util::toString(*tileID);
}
const auto labelPtr = (label.empty() ? drawable.getName() : label).c_str();
const auto debugGroup = parameters.encoder->createDebugGroup(labelPtr);
const auto debugGroup = parameters.encoder->createDebugGroup(drawable.getName().c_str());
#endif
drawable.draw(parameters);

View File

@@ -447,7 +447,8 @@ void RenderLineLayer::update(gfx::ShaderRegistry& shaders,
std::inserter(newTileIDs, newTileIDs.begin()),
[](const auto& renderTile) -> OverscaledTileID { return renderTile.get().getOverscaledTileID(); });
const auto renderPass = static_cast<RenderPass>(evaluatedProperties->renderPasses);
const RenderPass renderPass = static_cast<RenderPass>(evaluatedProperties->renderPasses &
~mbgl::underlying_type(RenderPass::Opaque));
tileLayerGroup->observeDrawables([&](gfx::UniqueDrawable& drawable) {
// If the render pass has changed or the tile has dropped out of the cover set, remove it.
@@ -463,8 +464,8 @@ void RenderLineLayer::update(gfx::ShaderRegistry& shaders,
std::unique_ptr<gfx::DrawableBuilder> builder = context.createDrawableBuilder(name);
builder->setShader(std::static_pointer_cast<gfx::ShaderProgramBase>(shader));
builder->setRenderPass(renderPass);
builder->setDepthType((renderPass == RenderPass::Opaque) ? gfx::DepthMaskType::ReadWrite
: gfx::DepthMaskType::ReadOnly);
builder->setSubLayerIndex(0);
builder->setDepthType(gfx::DepthMaskType::ReadOnly);
builder->setCullFaceMode(gfx::CullFaceMode::disabled());
builder->setNeedsStencil(true);
builder->setVertexAttrName("a_pos_normal");

View File

@@ -381,7 +381,8 @@ std::unique_ptr<RenderTree> RenderOrchestrator::createRenderTree(
for (size_t i = 0; i < orderedLayers.size(); ++i) {
RenderLayer& layer = orderedLayers[i];
layer.markLayerRenderable(
layerRenderItems.find(LayerRenderItem(layer, nullptr, static_cast<uint32_t>(i))) != layerRenderItems.end(),
layerRenderItems.find(LayerRenderItem(layer, nullptr, static_cast<uint32_t>(layer.getLayerIndex()))) !=
layerRenderItems.end(),
changes);
}