remove commented out js code
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@@ -509,20 +509,6 @@ void Painter::renderText(TextBucket& bucket, const std::string& layer_name, cons
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glyphAtlas.bind();
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textShader->setTextureSize({{ static_cast<float>(glyphAtlas.width), static_cast<float>(glyphAtlas.height) }});
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// bucket.geometry.glyphVertex.bind(gl);
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// var ubyte = gl.UNSIGNED_BYTE;
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// gl.vertexAttribPointer(shader.a_pos, 2, gl.SHORT, false, 16, 0);
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// gl.vertexAttribPointer(shader.a_offset, 2, gl.SHORT, false, 16, 4);
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// gl.vertexAttribPointer(shader.a_tex, 2, ubyte, false, 16, 8);
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// gl.vertexAttribPointer(shader.a_labelminzoom, 1, ubyte, false, 16, 10);
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// gl.vertexAttribPointer(shader.a_minzoom, 1, ubyte, false, 16, 11);
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// gl.vertexAttribPointer(shader.a_maxzoom, 1, ubyte, false, 16, 12);
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// gl.vertexAttribPointer(shader.a_angle, 1, ubyte, false, 16, 13);
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// gl.vertexAttribPointer(shader.a_rangeend, 1, ubyte, false, 16, 14);
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// gl.vertexAttribPointer(shader.a_rangestart, 1, ubyte, false, 16, 15);
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textShader->setGamma(2.5f / fontSize / transform.pixelRatio);
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// Convert the -pi..pi to an int8 range.
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