remove extra line
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@@ -34,7 +34,6 @@ Shader::Shader(const char *name_, const GLchar *vertSource, const GLchar *fragSo
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binaryFile.read(reinterpret_cast<char *>(&binaryLength), sizeof(binaryLength));
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binaryFile.read(reinterpret_cast<char *>(&binaryFormat), sizeof(binaryFormat));
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GLint numBinaryFormats;
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MBGL_CHECK_ERROR(glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &numBinaryFormats));
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