[core] remove unused GL_TRACK functions

This commit is contained in:
Konstantin Käfer
2016-09-28 15:07:53 +02:00
parent aa0fc68fea
commit a8b007daa0
2 changed files with 0 additions and 245 deletions

View File

@@ -1,15 +1,9 @@
#pragma once
//#define GL_TRACK
#include <string>
#include <stdexcept>
#include <vector>
#ifdef GL_TRACK
#include <iostream>
#endif
#if __APPLE__
#include "TargetConditionals.h"
#if TARGET_OS_IPHONE
@@ -38,28 +32,6 @@
namespace mbgl {
namespace gl {
#ifdef GL_TRACK
typedef void (*GLDEBUGPROC)(GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const GLchar *message,
const void *userParam);
template <class... Args> void mbx_trapExtension(const char *name, Args... args);
void mbx_trapExtension(const char *);
void mbx_trapExtension(const char *, GLint, const char *);
void mbx_trapExtension(const char *, GLsizei, GLuint *);
void mbx_trapExtension(const char *, GLsizei, const GLuint *);
void mbx_trapExtension(const char *, GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean);
void mbx_trapExtension(const char *, GLenum, GLuint, GLsizei, const GLchar *);
void mbx_trapExtension(const char *, GLDEBUGPROC, const void *);
void mbx_trapExtension(const char *, GLuint, GLuint, GLuint, GLuint, GLint, const char *, const void*);
void mbx_trapExtension(const char *name, GLuint array);
#endif
struct Error : std::runtime_error {
using std::runtime_error::runtime_error;
};
@@ -78,9 +50,6 @@ public:
typedef std::pair<const char *, const char *> Probe;
std::vector<Probe> probes;
void (*ptr)();
#ifdef GL_TRACK
const char *foundName;
#endif
};
template <class>
@@ -99,9 +68,6 @@ public:
}
R operator()(Args... args) const {
#ifdef GL_TRACK
mbx_trapExtension(foundName, args...);
#endif
return (*reinterpret_cast<R (*)(Args...)>(ptr))(std::forward<Args>(args)...);
}
};
@@ -125,41 +91,3 @@ extern ExtensionFunction<void (GLsizei n, GLuint* arrays)>
#define glClearDepth glClearDepthf
#define glDepthRange glDepthRangef
#endif
#ifdef GL_TRACK
#define glBindTexture mbx_glBindTexture
#define glDeleteTexture mbx_glDeleteTexture
#define glTexImage2D mbx_glTexImage2D
#define glClear mbx_glClear
#define glShaderSource mbx_glShaderSource
#define glBufferData mbx_glBufferData
#define glBindBuffer mbx_glBindBuffer
#define glDeleteBuffers mbx_glDeleteBuffers
void mbx_glDeleteBuffers(GLsizei n,
const GLuint * buffers);
void mbx_glBindBuffer(GLenum target,
GLuint buffer);
void mbx_glBufferData(GLenum target,
GLsizeiptr size,
const GLvoid * data,
GLenum usage);
void mbx_glShaderSource(GLuint shader,
GLsizei count,
const GLchar * const *string,
const GLint *length);
void mbx_glClear(GLbitfield mask);
void mbx_glBindTexture( GLenum target,
GLuint texture);
void mbx_glDeleteTextures(GLsizei n,
const GLuint * textures);
void mbx_glTexImage2D(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type,
const GLvoid * data);
#endif

View File

@@ -50,9 +50,6 @@ void InitializeExtensions(glProc (*getProcAddress)(const char *)) {
for (auto fn : ExtensionFunctionBase::functions()) {
for (auto probe : fn->probes) {
if (extensions.find(probe.first) != std::string::npos) {
#ifdef GL_TRACK
fn->foundName = probe.second;
#endif
fn->ptr = getProcAddress(probe.second);
break;
}
@@ -124,173 +121,3 @@ void checkError(const char* cmd, const char* file, int line) {
} // namespace gl
} // namespace mbgl
#ifdef GL_TRACK
#undef glBindTexture
#undef glDeleteTextures
#undef glTexImage2D
#undef glClear
#undef glShaderSource
#undef glBufferData
#undef glBindBuffer
#undef glDeleteBuffers
#undef glBufferData
static unsigned int currentUsedBytes = 0;
static GLint currentBoundTexture = 0;
static std::unordered_map<GLint, unsigned int> bindingToSizeMap;
static GLuint currentArrayBuffer = 0;
static GLuint currentElementArrayBuffer = 0;
static std::unordered_map<GLint, GLsizeiptr> bufferBindingToSizeMap;
static unsigned int currentUsedBufferBytes = 0;
static unsigned int largestAmountUsedSoFar = 0;
static std::unordered_map<GLuint, GLuint> vertexArrayToArrayBufferMap;
static GLuint currentVertexArray = 0;
static std::mutex gDebugMutex;
namespace mbgl {
namespace gl {
void mbx_trapExtension(const char *) { }
void mbx_trapExtension(const char *, GLint, const char *) { }
void mbx_trapExtension(const char *, GLsizei, GLuint *) { }
void mbx_trapExtension(const char *, GLsizei, const GLuint *) { }
void mbx_trapExtension(const char *, GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean) { }
void mbx_trapExtension(const char *, GLenum, GLuint, GLsizei, const GLchar *) { }
void mbx_trapExtension(const char *, GLDEBUGPROC, const void *) { }
void mbx_trapExtension(const char *, GLuint, GLuint, GLuint, GLuint, GLint, const char *, const void*) { }
void mbx_trapExtension(const char *name, GLuint array) {
if(strncasecmp(name, "glBindVertexArray", 17) == 0) {
currentVertexArray = array;
std::cout << name << ": " << array << std::endl;
}
}
}
}
void mbx_glBindBuffer(GLenum target,
GLuint buffer) {
std::unique_lock<std::mutex> lock(gDebugMutex);
if (target == GL_ARRAY_BUFFER) {
currentArrayBuffer = buffer;
if (currentVertexArray != 0) {
if (vertexArrayToArrayBufferMap.find(currentVertexArray) != vertexArrayToArrayBufferMap.end()) {
if (vertexArrayToArrayBufferMap[currentVertexArray] != currentArrayBuffer) {
std::cout << "glBindBuffer: ERROR: You are re-binding a VAO to point to a new array buffer. This is almost certainly unintended." << std::endl;
}
}
std::cout << "glBindBuffer: binding VAO " << currentVertexArray << " to array buffer " << currentArrayBuffer << std::endl;
vertexArrayToArrayBufferMap[currentVertexArray] = currentArrayBuffer;
}
} else if (target == GL_ELEMENT_ARRAY_BUFFER) {
currentElementArrayBuffer = buffer;
}
lock.unlock();
glBindBuffer(target, buffer);
}
void mbx_glDeleteBuffers(GLsizei n,
const GLuint * buffers) {
std::unique_lock<std::mutex> lock(gDebugMutex);
for (int i = 0; i < n; ++i) {
if (bufferBindingToSizeMap.find(buffers[i]) != bufferBindingToSizeMap.end()) {
currentUsedBufferBytes -= bufferBindingToSizeMap[buffers[i]];
std::cout << "GL glDeleteBuffers: " << buffers[i] << " freeing " << bufferBindingToSizeMap[buffers[i]] << " bytes current total " << currentUsedBufferBytes << "\n";
bufferBindingToSizeMap.erase(buffers[i]);
}
}
lock.unlock();
glDeleteBuffers(n, buffers);
}
void mbx_glBufferData(GLenum target,
GLsizeiptr size,
const GLvoid * data,
GLenum usage) {
std::unique_lock<std::mutex> lock(gDebugMutex);
GLuint currentBinding = 0;
if (target == GL_ARRAY_BUFFER) {
currentBinding = currentArrayBuffer;
} else if (target == GL_ELEMENT_ARRAY_BUFFER) {
currentBinding = currentElementArrayBuffer;
}
if (bufferBindingToSizeMap.find(currentBinding) != bufferBindingToSizeMap.end()) {
currentUsedBufferBytes -= bufferBindingToSizeMap[currentBinding];
std::cout << "GL glBufferData: " << currentBinding << " freeing " << bufferBindingToSizeMap[currentBinding] << " bytes current total " << currentUsedBufferBytes << "\n";
}
bufferBindingToSizeMap[currentBinding] = size;
currentUsedBufferBytes += size;
if (currentUsedBufferBytes > largestAmountUsedSoFar) {
largestAmountUsedSoFar = currentUsedBufferBytes;
}
std::cout << "GL glBufferData: " << currentBinding << " using " << bufferBindingToSizeMap[currentBinding] << " bytes current total " << currentUsedBufferBytes << " high water mark " << largestAmountUsedSoFar << "\n";
lock.unlock();
glBufferData(target, size, data, usage);
}
void mbx_glShaderSource(GLuint shader,
GLsizei count,
const GLchar * const *string,
const GLint *length) {
//std::cout << "Calling glShaderSource: " << *string << std::endl;
glShaderSource(shader, count, const_cast<const GLchar **>(string), length);
}
void mbx_glClear(GLbitfield mask) {
//std::cout << "Calling glClear" << std::endl;
glClear(mask);
}
void mbx_glBindTexture( GLenum target,
GLuint texture) {
std::unique_lock<std::mutex> lock(gDebugMutex);
if (target == GL_TEXTURE_2D) {
currentBoundTexture = texture;
}
lock.unlock();
glBindTexture(target, texture);
}
void mbx_glDeleteTextures(GLsizei n,
const GLuint * textures) {
std::unique_lock<std::mutex> lock(gDebugMutex);
for (int i = 0; i < n; ++i) {
if (bindingToSizeMap.find(textures[i]) != bindingToSizeMap.end()) {
std::cout << "GL deleteTexture:" << textures[i] << "freeing " << bindingToSizeMap[textures[i]] << " bytes current total " << currentUsedBytes << "\n";
currentUsedBytes -= bindingToSizeMap[textures[i]];
bindingToSizeMap.erase(textures[i]);
}
}
lock.unlock();
glDeleteTextures(n, textures);
}
void mbx_glTexImage2D(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type,
const GLvoid * data) {
std::unique_lock<std::mutex> lock(gDebugMutex);
if (internalformat == GL_RGBA &&
type == GL_UNSIGNED_BYTE) {
if (bindingToSizeMap.find(currentBoundTexture) != bindingToSizeMap.end()) {
currentUsedBytes -= bindingToSizeMap[currentBoundTexture];
std::cout << "GL glTexImage2D: " << currentBoundTexture << " freeing " << bindingToSizeMap[currentBoundTexture] << " bytes current total " << currentUsedBytes << "\n";
}
bindingToSizeMap[currentBoundTexture] = width * height * 4;
currentUsedBytes += bindingToSizeMap[currentBoundTexture];
std::cout << "GL glTexImage2D: " << currentBoundTexture << " freeing " << bindingToSizeMap[currentBoundTexture] << " bytes current total " << currentUsedBytes << "\n";
}
lock.unlock();
glTexImage2D(target, level, internalformat, width, height, border, format, type, data);
}
#endif