refs #1125, 1813: update user dot tracking in one place
Now that we have cleanup around the map viewport change notifications, this only needs to happen in one place: the GL frame draw loop.
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@@ -688,6 +688,9 @@ std::chrono::steady_clock::duration secondsAsDuration(float duration)
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_mbglMap->setSourceTileCacheSize(cacheSize);
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bool needsRerender = _mbglMap->renderSync();
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[self updateUserLocationAnnotationView];
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_mbglMap->nudgeTransitions(needsRerender);
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}
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}
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@@ -2352,8 +2355,6 @@ CLLocationCoordinate2D MGLLocationCoordinate2DFromLatLng(mbgl::LatLng latLng)
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self.userLocationAnnotationView.haloLayer.hidden = ! CLLocationCoordinate2DIsValid(self.userLocation.coordinate) ||
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newLocation.horizontalAccuracy > 10;
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[self updateUserLocationAnnotationView];
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}
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- (BOOL)locationManagerShouldDisplayHeadingCalibration:(CLLocationManager *)manager
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@@ -2510,8 +2511,6 @@ CLLocationCoordinate2D MGLLocationCoordinate2DFromLatLng(mbgl::LatLng latLng)
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case mbgl::MapChangeRegionWillChange:
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case mbgl::MapChangeRegionWillChangeAnimated:
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{
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[self updateUserLocationAnnotationView];
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[self deselectAnnotation:self.selectedAnnotation animated:NO];
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BOOL animated = (change == mbgl::MapChangeRegionWillChangeAnimated);
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@@ -2546,7 +2545,6 @@ CLLocationCoordinate2D MGLLocationCoordinate2DFromLatLng(mbgl::LatLng latLng)
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}
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case mbgl::MapChangeRegionIsChanging:
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{
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[self updateUserLocationAnnotationView];
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[self updateCompass];
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if ([self.delegate respondsToSelector:@selector(mapViewRegionIsChanging:)])
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@@ -2558,7 +2556,6 @@ CLLocationCoordinate2D MGLLocationCoordinate2DFromLatLng(mbgl::LatLng latLng)
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case mbgl::MapChangeRegionDidChange:
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case mbgl::MapChangeRegionDidChangeAnimated:
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{
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[self updateUserLocationAnnotationView];
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[self updateCompass];
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if (self.pan.state == UIGestureRecognizerStateChanged ||
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