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@@ -63,12 +63,12 @@ MGL_EXPORT
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@property (nonatomic, assign, getter=isVisible) BOOL visible;
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/**
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The maximum zoom level at which the layer gets parsed and appears.
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The maximum zoom level at which the layer gets parsed and appears. This value is a floating-point number.
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*/
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@property (nonatomic, assign) float maximumZoomLevel;
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/**
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The minimum zoom level at which the layer gets parsed and appears.
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The minimum zoom level at which the layer gets parsed and appears. This value is a floating-point number.
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*/
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@property (nonatomic, assign) float minimumZoomLevel;
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@@ -76,7 +76,7 @@ To implement your prototypes with runtime styling:
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1. Implement `-[MGLMapViewDelegate mapView:didFinishLoadingStyle:]`.
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2. Add your real data as a source:
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* This can be done using vector data from tileset editor ([example](https://www.mapbox.com/ios-sdk/examples/runtime-circle-styles)), custom vector tiles, added as GeoJSON ([example](https://www.mapbox.com/ios-sdk/examples/runtime-add-line), or added manually through the app via `MGLShapeSource` ([example](https://www.mapbox.com/ios-sdk/examples/runtime-multiple-annotations))
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* This can be done using vector data from tileset editor ([example](https://www.mapbox.com/ios-sdk/examples/dds-circle-layer)), custom vector tiles, added as GeoJSON ([example](https://www.mapbox.com/ios-sdk/examples/runtime-add-line), or added manually through the app via `MGLShapeSource` ([example](https://www.mapbox.com/ios-sdk/examples/runtime-multiple-annotations))
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3. For each layer you’ve prototyped in Studio, add its corresponding `MGLStyleLayer` subclass. See [“Configuring the map content’s appearance”](for-style-authors.html#configuring-the-map-content-s-appearance) for the available style layer classes.
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**Translating style attributes from Studio**
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