[build] remove obsolete code in shader generation (#14906)
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@@ -24,11 +24,6 @@ function basicMinify(src) {
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}
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for (const key in shaders) {
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// Rename a_*_t uniforms to u_*_t. This is a workaround until we can use
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// https://github.com/mapbox/mapbox-gl-js/pull/8055, which is blocked by
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// https://github.com/mapbox/mapbox-gl-native/issues/13984
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shaders[key].vertexSource = shaders[key].vertexSource.replace(/\ba_(\w+)_t\b/mg, 'u_$1_t');
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const hash = crypto.createHash('sha1');
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const vertex = concatenated.length;
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