@@ -419,6 +419,7 @@ void Painter::renderBackground(const StyleLayer &layer_desc) {
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patternShader->u_patternmatrix_a = matrixA;
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patternShader->u_patternmatrix_b = matrixB;
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VertexArrayObject::Unbind();
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backgroundBuffer.bind();
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patternShader->bind(0);
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spriteAtlas->bind(true);
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