Fixed metal heatmap render tests (#1860)
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@@ -21,7 +21,7 @@ public:
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colorTexture->setSize(size);
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colorTexture->setFormat(gfx::TexturePixelType::RGBA, type);
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colorTexture->setSamplerConfiguration(
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{gfx::TextureFilterType::Nearest, gfx::TextureWrapType::Clamp, gfx::TextureWrapType::Clamp});
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{gfx::TextureFilterType::Linear, gfx::TextureWrapType::Clamp, gfx::TextureWrapType::Clamp});
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static_cast<Texture2D*>(colorTexture.get())
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->setUsage(MTL::TextureUsageShaderRead | MTL::TextureUsageShaderWrite | MTL::TextureUsageRenderTarget);
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@@ -30,7 +30,7 @@ public:
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depthTexture->setSize(size);
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depthTexture->setFormat(gfx::TexturePixelType::Depth, gfx::TextureChannelDataType::Float);
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depthTexture->setSamplerConfiguration(
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{gfx::TextureFilterType::Nearest, gfx::TextureWrapType::Clamp, gfx::TextureWrapType::Clamp});
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{gfx::TextureFilterType::Linear, gfx::TextureWrapType::Clamp, gfx::TextureWrapType::Clamp});
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static_cast<Texture2D*>(depthTexture.get())
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->setUsage(MTL::TextureUsageShaderRead | MTL::TextureUsageShaderWrite | MTL::TextureUsageRenderTarget);
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}
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@@ -40,7 +40,7 @@ public:
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stencilTexture->setSize(size);
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stencilTexture->setFormat(gfx::TexturePixelType::Stencil, gfx::TextureChannelDataType::UnsignedByte);
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stencilTexture->setSamplerConfiguration(
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{gfx::TextureFilterType::Nearest, gfx::TextureWrapType::Clamp, gfx::TextureWrapType::Clamp});
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{gfx::TextureFilterType::Linear, gfx::TextureWrapType::Clamp, gfx::TextureWrapType::Clamp});
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static_cast<Texture2D*>(stencilTexture.get())
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->setUsage(MTL::TextureUsageShaderRead | MTL::TextureUsageShaderWrite | MTL::TextureUsageRenderTarget);
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}
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