fix: pass validation reason into STEP-051 style builder
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@@ -228,7 +228,7 @@ class ParticleCoreLayerValidationActivity : AppCompatActivity() {
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styleReady = false
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styleLoadEpoch += 1
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Log.i(TAG, "ParticleGPU: event=STYLE_LOAD epoch=$styleLoadEpoch reason=$reason")
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maplibreMap.setStyle(Style.Builder().fromJson(validationStyle(active, enabled))) {
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maplibreMap.setStyle(Style.Builder().fromJson(validationStyle(active, enabled, reason))) {
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styleReady = true
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if (timeWindowMode) timelineState = "READY"
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status.text = statusText()
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@@ -396,7 +396,7 @@ class ParticleCoreLayerValidationActivity : AppCompatActivity() {
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return "$mask · $runtime · $fields$playback · MIX ${(timeMix * 100).toInt()}% · $particleCount · W ${"%.1f".format(lineWidth)} L ${"%.3f".format(particleLength)} O ${(particleOpacity * 100).toInt()} T ${(trailOpacity * 100).toInt()} F ${(trailFade * 100).toInt()} C ${if (speedColorEnabled) "ON" else "OFF"}"
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}
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private fun validationStyle(active: Boolean, enabled: Boolean): String {
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private fun validationStyle(active: Boolean, enabled: Boolean, reason: String): String {
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val fixtureId = fixtureId()
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val nextFixtureId = if (timeWindowMode) {
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if (fixtureMode == FIXTURE_UNIFORM_NORTH) "vortex" else "uniform-north"
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