[tidy] Check modernize-use-nullptr

Ref: http://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
This commit is contained in:
Bruno de Oliveira Abinader
2016-06-12 13:01:45 +03:00
parent 9142c447e8
commit 92f605df32
4 changed files with 5 additions and 5 deletions

View File

@@ -19,7 +19,7 @@ gl::glProc HeadlessView::initializeExtension(const char* name) {
}
void HeadlessView::createContext() {
CGLError error = CGLCreateContext(display->pixelFormat, NULL, &glContext);
CGLError error = CGLCreateContext(display->pixelFormat, nullptr, &glContext);
if (error != kCGLNoError) {
throw std::runtime_error(std::string("Error creating GL context object:") + CGLErrorString(error) + "\n");
}

View File

@@ -23,7 +23,7 @@ GLFWView::GLFWView(bool fullscreen_, bool benchmark_)
: fullscreen(fullscreen_), benchmark(benchmark_) {
glfwSetErrorCallback(glfwError);
std::srand(std::time(0));
std::srand(std::time(nullptr));
if (!glfwInit()) {
mbgl::Log::Error(mbgl::Event::OpenGL, "failed to initialize glfw");
@@ -55,7 +55,7 @@ GLFWView::GLFWView(bool fullscreen_, bool benchmark_)
glfwWindowHint(GLFW_STENCIL_BITS, 8);
glfwWindowHint(GLFW_DEPTH_BITS, 16);
window = glfwCreateWindow(width, height, "Mapbox GL", monitor, NULL);
window = glfwCreateWindow(width, height, "Mapbox GL", monitor, nullptr);
if (!window) {
glfwTerminate();
mbgl::Log::Error(mbgl::Event::OpenGL, "failed to initialize window");

View File

@@ -65,7 +65,7 @@ private:
const char *bound_shader_name = "";
GLuint bound_vertex_buffer = 0;
GLuint bound_elements_buffer = 0;
GLbyte *bound_offset = 0;
GLbyte *bound_offset = nullptr;
};
} // namespace mbgl

View File

@@ -56,7 +56,7 @@ public:
MBGL_CHECK_ERROR(glUseProgram(program));
MBGL_CHECK_ERROR(glBindBuffer(GL_ARRAY_BUFFER, buffer));
MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_pos));
MBGL_CHECK_ERROR(glVertexAttribPointer(a_pos, 2, GL_FLOAT, GL_FALSE, 0, NULL));
MBGL_CHECK_ERROR(glVertexAttribPointer(a_pos, 2, GL_FLOAT, GL_FALSE, 0, nullptr));
MBGL_CHECK_ERROR(glDisable(GL_STENCIL_TEST));
MBGL_CHECK_ERROR(glDisable(GL_DEPTH_TEST));
MBGL_CHECK_ERROR(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));