[core] Collision debug is now MapDebugOptions::Collision
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@@ -519,7 +519,7 @@ bool Source::update(const TransformState& transformState,
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for (auto& tilePtr : tilePtrs) {
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tilePtr->data->redoPlacement(
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{ transformState.getAngle(), transformState.getPitch(), data.getCollisionDebug() });
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{ transformState.getAngle(), transformState.getPitch(), data.getDebug() & MapDebugOptions::Collision });
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}
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updated = data.getAnimationTime();
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@@ -562,7 +562,7 @@ void Source::tileLoadingCompleteCallback(const TileID& normalized_id, const Tran
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return;
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}
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tileData->redoPlacement({ transformState.getAngle(), transformState.getPitch(), data.getCollisionDebug() });
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tileData->redoPlacement({ transformState.getAngle(), transformState.getPitch(), data.getDebug() & MapDebugOptions::Collision});
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emitTileLoaded(true);
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}
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