@@ -56,12 +56,12 @@ void TileParser::parse() {
|
||||
|
||||
bool TileParser::obsolete() const { return tile.state == TileData::State::obsolete; }
|
||||
|
||||
void TileParser::parseStyleLayers(util::ptr<StyleLayerGroup> group) {
|
||||
void TileParser::parseStyleLayers(util::ptr<const StyleLayerGroup> group) {
|
||||
if (!group) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (const util::ptr<StyleLayer> &layer_desc : group->layers) {
|
||||
for (const util::ptr<const StyleLayer> &layer_desc : group->layers) {
|
||||
// Cancel early when parsing.
|
||||
if (obsolete()) {
|
||||
return;
|
||||
@@ -78,7 +78,7 @@ void TileParser::parseStyleLayers(util::ptr<StyleLayerGroup> group) {
|
||||
auto bucket_it = tile.buckets.find(layer_desc->bucket->name);
|
||||
if (bucket_it == tile.buckets.end()) {
|
||||
// We need to create this bucket since it doesn't exist yet.
|
||||
std::unique_ptr<Bucket> bucket = createBucket(layer_desc->bucket);
|
||||
std::unique_ptr<Bucket> bucket = createBucket(*layer_desc->bucket);
|
||||
if (bucket) {
|
||||
// Bucket creation might fail because the data tile may not
|
||||
// contain any data that falls into this bucket.
|
||||
@@ -115,35 +115,26 @@ private:
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
void TileParser::applyLayoutProperty(PropertyKey key, ClassProperties &classProperties, T &target, const float z) {
|
||||
void applyLayoutProperty(PropertyKey key, const ClassProperties &classProperties, T &target, const float z) {
|
||||
auto it = classProperties.properties.find(key);
|
||||
if (it != classProperties.properties.end()) {
|
||||
const PropertyEvaluator<T> evaluator(z);
|
||||
target = mapbox::util::apply_visitor(evaluator, it->second);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
template <>
|
||||
void TileParser::applyLayoutProperties<FillProperties>(StyleBucket &bucket_desc, const float) {
|
||||
bucket_desc.render.set<StyleBucketFill>();
|
||||
void parseLayoutProperties(StyleBucketFill &/*fill*/, const StyleBucket &/*bucket*/, const float /*z*/) {
|
||||
// no-op; Fill buckets don't currently have any applicable layout properties
|
||||
}
|
||||
|
||||
template<>
|
||||
void TileParser::applyLayoutProperties<LineProperties>(StyleBucket &bucket_desc, const float z) {
|
||||
bucket_desc.render.set<StyleBucketLine>();
|
||||
StyleBucketLine &line = bucket_desc.render.get<StyleBucketLine>();
|
||||
void parseLayoutProperties(StyleBucketLine &line, const StyleBucket &bucket_desc, const float z) {
|
||||
applyLayoutProperty(PropertyKey::LineCap, bucket_desc.layout, line.cap, z);
|
||||
applyLayoutProperty(PropertyKey::LineJoin, bucket_desc.layout, line.join, z);
|
||||
applyLayoutProperty(PropertyKey::LineMiterLimit, bucket_desc.layout, line.miter_limit, z);
|
||||
applyLayoutProperty(PropertyKey::LineRoundLimit, bucket_desc.layout, line.round_limit, z);
|
||||
}
|
||||
|
||||
template<>
|
||||
void TileParser::applyLayoutProperties<SymbolProperties>(StyleBucket &bucket_desc, const float z) {
|
||||
bucket_desc.render.set<StyleBucketSymbol>();
|
||||
StyleBucketSymbol &symbol = bucket_desc.render.get<StyleBucketSymbol>();
|
||||
void parseLayoutProperties(StyleBucketSymbol &symbol, const StyleBucket &bucket_desc, const float z) {
|
||||
applyLayoutProperty(PropertyKey::SymbolPlacement, bucket_desc.layout, symbol.placement, z);
|
||||
if (symbol.placement == PlacementType::Line) {
|
||||
symbol.icon.rotation_alignment = RotationAlignmentType::Map;
|
||||
@@ -183,39 +174,31 @@ void TileParser::applyLayoutProperties<SymbolProperties>(StyleBucket &bucket_des
|
||||
applyLayoutProperty(PropertyKey::TextAllowOverlap, bucket_desc.layout, symbol.text.allow_overlap, z);
|
||||
}
|
||||
|
||||
std::unique_ptr<Bucket> TileParser::createBucket(util::ptr<StyleBucket> bucket_desc) {
|
||||
if (!bucket_desc) {
|
||||
fprintf(stderr, "missing bucket desc\n");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<Bucket> TileParser::createBucket(const StyleBucket &bucket_desc) {
|
||||
// Skip this bucket if we are to not render this
|
||||
if (tile.id.z < std::floor(bucket_desc->min_zoom) && std::floor(bucket_desc->min_zoom) < tile.source.max_zoom) return nullptr;
|
||||
if (tile.id.z >= std::ceil(bucket_desc->max_zoom)) return nullptr;
|
||||
if (bucket_desc->visibility == mbgl::VisibilityType::None) return nullptr;
|
||||
if (tile.id.z < std::floor(bucket_desc.min_zoom) && std::floor(bucket_desc.min_zoom) < tile.source.max_zoom) return nullptr;
|
||||
if (tile.id.z >= std::ceil(bucket_desc.max_zoom)) return nullptr;
|
||||
if (bucket_desc.visibility == mbgl::VisibilityType::None) return nullptr;
|
||||
|
||||
auto layer_it = vector_data.layers.find(bucket_desc->source_layer);
|
||||
auto layer_it = vector_data.layers.find(bucket_desc.source_layer);
|
||||
if (layer_it != vector_data.layers.end()) {
|
||||
const VectorTileLayer &layer = layer_it->second;
|
||||
if (bucket_desc->type == StyleLayerType::Fill) {
|
||||
applyLayoutProperties<FillProperties>(*bucket_desc, tile.id.z);
|
||||
return createFillBucket(layer, bucket_desc->filter, bucket_desc->render.get<StyleBucketFill>());
|
||||
} else if (bucket_desc->type == StyleLayerType::Line) {
|
||||
applyLayoutProperties<LineProperties>(*bucket_desc, tile.id.z);
|
||||
return createLineBucket(layer, bucket_desc->filter, bucket_desc->render.get<StyleBucketLine>());
|
||||
} else if (bucket_desc->type == StyleLayerType::Symbol) {
|
||||
applyLayoutProperties<SymbolProperties>(*bucket_desc, tile.id.z);
|
||||
return createSymbolBucket(layer, bucket_desc->filter, bucket_desc->render.get<StyleBucketSymbol>());
|
||||
} else if (bucket_desc->type == StyleLayerType::Raster) {
|
||||
if (bucket_desc.type == StyleLayerType::Fill) {
|
||||
return createFillBucket(layer, bucket_desc);
|
||||
} else if (bucket_desc.type == StyleLayerType::Line) {
|
||||
return createLineBucket(layer, bucket_desc);
|
||||
} else if (bucket_desc.type == StyleLayerType::Symbol) {
|
||||
return createSymbolBucket(layer, bucket_desc);
|
||||
} else if (bucket_desc.type == StyleLayerType::Raster) {
|
||||
return nullptr;
|
||||
} else {
|
||||
fprintf(stderr, "[WARNING] unknown bucket render type for layer '%s' (source layer '%s')\n", bucket_desc->name.c_str(), bucket_desc->source_layer.c_str());
|
||||
fprintf(stderr, "[WARNING] unknown bucket render type for layer '%s' (source layer '%s')\n", bucket_desc.name.c_str(), bucket_desc.source_layer.c_str());
|
||||
}
|
||||
} else {
|
||||
// The layer specified in the bucket does not exist. Do nothing.
|
||||
if (debug::tileParseWarnings) {
|
||||
fprintf(stderr, "[WARNING] layer '%s' does not exist in tile %d/%d/%d\n",
|
||||
bucket_desc->source_layer.c_str(), tile.id.z, tile.id.x, tile.id.y);
|
||||
bucket_desc.source_layer.c_str(), tile.id.z, tile.id.x, tile.id.y);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -240,9 +223,15 @@ void TileParser::addBucketGeometries(Bucket& bucket, const VectorTileLayer& laye
|
||||
}
|
||||
}
|
||||
|
||||
std::unique_ptr<Bucket> TileParser::createFillBucket(const VectorTileLayer& layer, const FilterExpression &filter, const StyleBucketFill &fill) {
|
||||
std::unique_ptr<FillBucket> bucket = util::make_unique<FillBucket>(tile.fillVertexBuffer, tile.triangleElementsBuffer, tile.lineElementsBuffer, fill);
|
||||
addBucketGeometries(bucket, layer, filter);
|
||||
std::unique_ptr<Bucket> TileParser::createFillBucket(const VectorTileLayer &layer,
|
||||
const StyleBucket &bucket_desc) {
|
||||
auto fill = util::make_unique<StyleBucketFill>();
|
||||
parseLayoutProperties(*fill, bucket_desc, tile.id.z);
|
||||
auto bucket = util::make_unique<FillBucket>(std::move(fill),
|
||||
tile.fillVertexBuffer,
|
||||
tile.triangleElementsBuffer,
|
||||
tile.lineElementsBuffer);
|
||||
addBucketGeometries(bucket, layer, bucket_desc.filter);
|
||||
return obsolete() ? nullptr : std::move(bucket);
|
||||
}
|
||||
|
||||
@@ -251,16 +240,25 @@ std::unique_ptr<Bucket> TileParser::createRasterBucket(const StyleBucketRaster &
|
||||
return obsolete() ? nullptr : std::move(bucket);
|
||||
}
|
||||
|
||||
std::unique_ptr<Bucket> TileParser::createLineBucket(const VectorTileLayer& layer, const FilterExpression &filter, const StyleBucketLine &line) {
|
||||
std::unique_ptr<LineBucket> bucket = util::make_unique<LineBucket>(tile.lineVertexBuffer, tile.triangleElementsBuffer, tile.pointElementsBuffer, line);
|
||||
addBucketGeometries(bucket, layer, filter);
|
||||
std::unique_ptr<Bucket> TileParser::createLineBucket(const VectorTileLayer &layer,
|
||||
const StyleBucket &bucket_desc) {
|
||||
auto line = util::make_unique<StyleBucketLine>();
|
||||
parseLayoutProperties(*line, bucket_desc, tile.id.z);
|
||||
auto bucket = util::make_unique<LineBucket>(std::move(line),
|
||||
tile.lineVertexBuffer,
|
||||
tile.triangleElementsBuffer,
|
||||
tile.pointElementsBuffer);
|
||||
addBucketGeometries(bucket, layer, bucket_desc.filter);
|
||||
return obsolete() ? nullptr : std::move(bucket);
|
||||
}
|
||||
|
||||
std::unique_ptr<Bucket> TileParser::createSymbolBucket(const VectorTileLayer& layer, const FilterExpression &filter, const StyleBucketSymbol &symbol) {
|
||||
std::unique_ptr<SymbolBucket> bucket = util::make_unique<SymbolBucket>(symbol, *collision);
|
||||
bucket->addFeatures(layer, filter, tile.id, spriteAtlas, *sprite, glyphAtlas, glyphStore);
|
||||
std::unique_ptr<Bucket> TileParser::createSymbolBucket(const VectorTileLayer &layer,
|
||||
const StyleBucket &bucket_desc) {
|
||||
auto symbol = util::make_unique<StyleBucketSymbol>();
|
||||
parseLayoutProperties(*symbol, bucket_desc, tile.id.z);
|
||||
auto bucket = util::make_unique<SymbolBucket>(std::move(symbol), *collision);
|
||||
bucket->addFeatures(
|
||||
layer, bucket_desc.filter, tile.id, spriteAtlas, *sprite, glyphAtlas, glyphStore);
|
||||
return obsolete() ? nullptr : std::move(bucket);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -49,17 +49,13 @@ public:
|
||||
|
||||
private:
|
||||
bool obsolete() const;
|
||||
void parseStyleLayers(util::ptr<StyleLayerGroup> group);
|
||||
void parseStyleLayers(util::ptr<const StyleLayerGroup> group);
|
||||
|
||||
template <typename T> void applyLayoutProperties(StyleBucket &bucket, float z);
|
||||
template <typename T> void applyLayoutProperty(PropertyKey key, ClassProperties &classProperties, T &, float z);
|
||||
|
||||
std::unique_ptr<Bucket> createBucket(util::ptr<StyleBucket> bucket_desc);
|
||||
|
||||
std::unique_ptr<Bucket> createFillBucket(const VectorTileLayer& layer, const FilterExpression &filter, const StyleBucketFill &fill);
|
||||
std::unique_ptr<Bucket> createBucket(const StyleBucket &bucket_desc);
|
||||
std::unique_ptr<Bucket> createFillBucket(const VectorTileLayer &layer, const StyleBucket &bucket_desc);
|
||||
std::unique_ptr<Bucket> createRasterBucket(const StyleBucketRaster &raster);
|
||||
std::unique_ptr<Bucket> createLineBucket(const VectorTileLayer& layer, const FilterExpression &filter, const StyleBucketLine &line);
|
||||
std::unique_ptr<Bucket> createSymbolBucket(const VectorTileLayer& layer, const FilterExpression &filter, const StyleBucketSymbol &symbol);
|
||||
std::unique_ptr<Bucket> createLineBucket(const VectorTileLayer& layer, const StyleBucket &bucket_desc);
|
||||
std::unique_ptr<Bucket> createSymbolBucket(const VectorTileLayer& layer, const StyleBucket &bucket_desc);
|
||||
|
||||
template <class Bucket> void addBucketGeometries(Bucket& bucket, const VectorTileLayer& layer, const FilterExpression &filter);
|
||||
|
||||
|
||||
@@ -31,18 +31,22 @@ void FillBucket::free(void *, void *ptr) {
|
||||
::free(ptr);
|
||||
}
|
||||
|
||||
FillBucket::FillBucket(FillVertexBuffer &vertexBuffer_,
|
||||
FillBucket::FillBucket(std::unique_ptr<const StyleBucketFill> layout_,
|
||||
FillVertexBuffer &vertexBuffer_,
|
||||
TriangleElementsBuffer &triangleElementsBuffer_,
|
||||
LineElementsBuffer &lineElementsBuffer_,
|
||||
const StyleBucketFill &properties_)
|
||||
: properties(properties_),
|
||||
allocator(new TESSalloc{&alloc, &realloc, &free, nullptr, // userData
|
||||
64, // meshEdgeBucketSize
|
||||
64, // meshVertexBucketSize
|
||||
32, // meshFaceBucketSize
|
||||
64, // dictNodeBucketSize
|
||||
8, // regionBucketSize
|
||||
128, // extraVertices allocated for the priority queue.
|
||||
LineElementsBuffer &lineElementsBuffer_)
|
||||
: layout(std::move(layout_)),
|
||||
allocator(new TESSalloc{
|
||||
&alloc,
|
||||
&realloc,
|
||||
&free,
|
||||
nullptr, // userData
|
||||
64, // meshEdgeBucketSize
|
||||
64, // meshVertexBucketSize
|
||||
32, // meshFaceBucketSize
|
||||
64, // dictNodeBucketSize
|
||||
8, // regionBucketSize
|
||||
128, // extraVertices allocated for the priority queue.
|
||||
}),
|
||||
tesselator(tessNewTess(allocator)),
|
||||
vertexBuffer(vertexBuffer_),
|
||||
@@ -52,6 +56,7 @@ FillBucket::FillBucket(FillVertexBuffer &vertexBuffer_,
|
||||
triangle_elements_start(triangleElementsBuffer_.index()),
|
||||
line_elements_start(lineElementsBuffer.index()) {
|
||||
assert(tesselator);
|
||||
assert(layout);
|
||||
}
|
||||
|
||||
FillBucket::~FillBucket() {
|
||||
|
||||
@@ -38,10 +38,10 @@ class FillBucket : public Bucket {
|
||||
typedef ElementGroup<1> line_group_type;
|
||||
|
||||
public:
|
||||
FillBucket(FillVertexBuffer& vertexBuffer,
|
||||
TriangleElementsBuffer& triangleElementsBuffer,
|
||||
LineElementsBuffer& lineElementsBuffer,
|
||||
const StyleBucketFill& properties);
|
||||
FillBucket(std::unique_ptr<const StyleBucketFill> layout,
|
||||
FillVertexBuffer &vertexBuffer,
|
||||
TriangleElementsBuffer &triangleElementsBuffer,
|
||||
LineElementsBuffer &lineElementsBuffer);
|
||||
~FillBucket();
|
||||
|
||||
virtual void render(Painter& painter, util::ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix);
|
||||
@@ -55,7 +55,7 @@ public:
|
||||
void drawVertices(OutlineShader& shader);
|
||||
|
||||
public:
|
||||
const StyleBucketFill &properties;
|
||||
const std::unique_ptr<const StyleBucketFill> layout;
|
||||
|
||||
private:
|
||||
TESSalloc *allocator;
|
||||
|
||||
@@ -18,18 +18,18 @@ struct geometry_too_long_exception : std::exception {};
|
||||
|
||||
using namespace mbgl;
|
||||
|
||||
LineBucket::LineBucket(LineVertexBuffer& vertexBuffer_,
|
||||
TriangleElementsBuffer& triangleElementsBuffer_,
|
||||
PointElementsBuffer& pointElementsBuffer_,
|
||||
const StyleBucketLine& properties_)
|
||||
: properties(properties_),
|
||||
LineBucket::LineBucket(std::unique_ptr<const StyleBucketLine> layout_,
|
||||
LineVertexBuffer &vertexBuffer_,
|
||||
TriangleElementsBuffer &triangleElementsBuffer_,
|
||||
PointElementsBuffer &pointElementsBuffer_)
|
||||
: layout(std::move(layout_)),
|
||||
vertexBuffer(vertexBuffer_),
|
||||
triangleElementsBuffer(triangleElementsBuffer_),
|
||||
pointElementsBuffer(pointElementsBuffer_),
|
||||
vertex_start(vertexBuffer_.index()),
|
||||
triangle_elements_start(triangleElementsBuffer_.index()),
|
||||
point_elements_start(pointElementsBuffer_.index())
|
||||
{
|
||||
point_elements_start(pointElementsBuffer_.index()) {
|
||||
assert(layout);
|
||||
}
|
||||
|
||||
void LineBucket::addGeometry(pbf& geom) {
|
||||
@@ -61,6 +61,8 @@ struct TriangleElement {
|
||||
typedef uint16_t PointElement;
|
||||
|
||||
void LineBucket::addGeometry(const std::vector<Coordinate>& vertices) {
|
||||
assert(layout);
|
||||
auto &properties = *layout;
|
||||
// TODO: use roundLimit
|
||||
// const float roundLimit = geometry.round_limit;
|
||||
|
||||
|
||||
@@ -25,10 +25,10 @@ class LineBucket : public Bucket {
|
||||
typedef ElementGroup<1> point_group_type;
|
||||
|
||||
public:
|
||||
LineBucket(LineVertexBuffer& vertexBuffer,
|
||||
TriangleElementsBuffer& triangleElementsBuffer,
|
||||
PointElementsBuffer& pointElementsBuffer,
|
||||
const StyleBucketLine& properties);
|
||||
LineBucket(std::unique_ptr<const StyleBucketLine> layout,
|
||||
LineVertexBuffer &vertexBuffer,
|
||||
TriangleElementsBuffer &triangleElementsBuffer,
|
||||
PointElementsBuffer &pointElementsBuffer);
|
||||
|
||||
virtual void render(Painter& painter, util::ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix);
|
||||
virtual bool hasData() const;
|
||||
@@ -44,7 +44,7 @@ public:
|
||||
void drawPoints(LinejoinShader& shader);
|
||||
|
||||
public:
|
||||
const StyleBucketLine &properties;
|
||||
const std::unique_ptr<const StyleBucketLine> layout;
|
||||
|
||||
private:
|
||||
LineVertexBuffer& vertexBuffer;
|
||||
|
||||
@@ -14,7 +14,8 @@ void Painter::renderLine(LineBucket& bucket, util::ptr<StyleLayer> layer_desc, c
|
||||
if (pass == RenderPass::Opaque) return;
|
||||
if (!bucket.hasData()) return;
|
||||
|
||||
const LineProperties &properties = layer_desc->getProperties<LineProperties>();
|
||||
const auto &properties = layer_desc->getProperties<LineProperties>();
|
||||
const auto &layout = *bucket.layout;
|
||||
|
||||
// the distance over which the line edge fades out.
|
||||
// Retina devices need a smaller distance to avoid aliasing.
|
||||
@@ -81,8 +82,8 @@ void Painter::renderLine(LineBucket& bucket, util::ptr<StyleLayer> layer_desc, c
|
||||
linesdfShader->u_blur = blur;
|
||||
linesdfShader->u_color = color;
|
||||
|
||||
LinePatternPos posA = lineAtlas.getDashPosition(properties.dash_array.from, bucket.properties.cap == CapType::Round);
|
||||
LinePatternPos posB = lineAtlas.getDashPosition(properties.dash_array.to, bucket.properties.cap == CapType::Round);
|
||||
LinePatternPos posA = lineAtlas.getDashPosition(properties.dash_array.from, layout.cap == CapType::Round);
|
||||
LinePatternPos posB = lineAtlas.getDashPosition(properties.dash_array.to, layout.cap == CapType::Round);
|
||||
lineAtlas.bind();
|
||||
|
||||
float patternratio = std::pow(2.0, std::floor(std::log2(state.getScale())) - id.z) / 8.0;
|
||||
|
||||
@@ -117,7 +117,8 @@ void Painter::renderSymbol(SymbolBucket &bucket, util::ptr<StyleLayer> layer_des
|
||||
return;
|
||||
}
|
||||
|
||||
const SymbolProperties &properties = layer_desc->getProperties<SymbolProperties>();
|
||||
const auto &properties = layer_desc->getProperties<SymbolProperties>();
|
||||
const auto &layout = *bucket.layout;
|
||||
|
||||
MBGL_CHECK_ERROR(glDisable(GL_STENCIL_TEST));
|
||||
|
||||
@@ -125,21 +126,21 @@ void Painter::renderSymbol(SymbolBucket &bucket, util::ptr<StyleLayer> layer_des
|
||||
bool sdf = bucket.sdfIcons;
|
||||
|
||||
const float angleOffset =
|
||||
bucket.properties.icon.rotation_alignment == RotationAlignmentType::Map
|
||||
layout.icon.rotation_alignment == RotationAlignmentType::Map
|
||||
? state.getAngle()
|
||||
: 0;
|
||||
|
||||
// If layerStyle.size > bucket.info.fontSize then labels may collide
|
||||
const float fontSize = properties.icon.size != 0 ? properties.icon.size : bucket.properties.icon.max_size;
|
||||
const float fontSize = properties.icon.size != 0 ? properties.icon.size : layout.icon.max_size;
|
||||
const float fontScale = fontSize / 1.0f;
|
||||
|
||||
spriteAtlas.bind(state.isChanging() || bucket.properties.placement == PlacementType::Line || angleOffset != 0 || fontScale != 1 || sdf);
|
||||
spriteAtlas.bind(state.isChanging() || layout.placement == PlacementType::Line || angleOffset != 0 || fontScale != 1 || sdf);
|
||||
|
||||
if (sdf) {
|
||||
renderSDF(bucket,
|
||||
id,
|
||||
matrix,
|
||||
bucket.properties.icon,
|
||||
layout.icon,
|
||||
properties.icon,
|
||||
1.0f,
|
||||
{{ float(spriteAtlas.getWidth()) / 4.0f, float(spriteAtlas.getHeight()) / 4.0f }},
|
||||
@@ -166,12 +167,12 @@ void Painter::renderSymbol(SymbolBucket &bucket, util::ptr<StyleLayer> layer_des
|
||||
const float angle = std::round(state.getAngle() / M_PI * 128);
|
||||
|
||||
// adjust min/max zooms for variable font sies
|
||||
float zoomAdjust = std::log(fontSize / bucket.properties.icon.max_size) / std::log(2);
|
||||
float zoomAdjust = std::log(fontSize / layout.icon.max_size) / std::log(2);
|
||||
|
||||
iconShader->u_angle = (int32_t)(angle + 256) % 256;
|
||||
|
||||
bool flip = (bucket.properties.icon.rotation_alignment == RotationAlignmentType::Map)
|
||||
&& bucket.properties.icon.keep_upright;
|
||||
bool flip = (layout.icon.rotation_alignment == RotationAlignmentType::Map)
|
||||
&& layout.icon.keep_upright;
|
||||
iconShader->u_flip = flip ? 1 : 0;
|
||||
iconShader->u_zoom = (state.getNormalizedZoom() - zoomAdjust) * 10; // current zoom level
|
||||
|
||||
@@ -192,7 +193,7 @@ void Painter::renderSymbol(SymbolBucket &bucket, util::ptr<StyleLayer> layer_des
|
||||
renderSDF(bucket,
|
||||
id,
|
||||
matrix,
|
||||
bucket.properties.text,
|
||||
layout.text,
|
||||
properties.text,
|
||||
24.0f,
|
||||
{{ float(glyphAtlas.width) / 4, float(glyphAtlas.height) / 4 }},
|
||||
|
||||
@@ -20,8 +20,10 @@
|
||||
|
||||
namespace mbgl {
|
||||
|
||||
SymbolBucket::SymbolBucket(const StyleBucketSymbol &properties_, Collision &collision_)
|
||||
: properties(properties_), collision(collision_) {}
|
||||
SymbolBucket::SymbolBucket(std::unique_ptr<const StyleBucketSymbol> layout_, Collision &collision_)
|
||||
: layout(std::move(layout_)), collision(collision_) {
|
||||
assert(layout);
|
||||
}
|
||||
|
||||
void SymbolBucket::render(Painter &painter, util::ptr<StyleLayer> layer_desc,
|
||||
const Tile::ID &id, const mat4 &matrix) {
|
||||
@@ -44,6 +46,7 @@ std::vector<SymbolFeature> SymbolBucket::processFeatures(const VectorTileLayer &
|
||||
const FilterExpression &filter,
|
||||
GlyphStore &glyphStore,
|
||||
const Sprite &sprite) {
|
||||
auto &properties = *layout;
|
||||
const bool has_text = properties.text.field.size();
|
||||
const bool has_icon = properties.icon.image.size();
|
||||
|
||||
@@ -120,7 +123,7 @@ std::vector<SymbolFeature> SymbolBucket::processFeatures(const VectorTileLayer &
|
||||
void SymbolBucket::addFeatures(const VectorTileLayer &layer, const FilterExpression &filter,
|
||||
const Tile::ID &id, SpriteAtlas &spriteAtlas, Sprite &sprite,
|
||||
GlyphAtlas & glyphAtlas, GlyphStore &glyphStore) {
|
||||
|
||||
auto &properties = *layout;
|
||||
const std::vector<SymbolFeature> features = processFeatures(layer, filter, glyphStore, sprite);
|
||||
|
||||
float horizontalAlign = 0.5;
|
||||
@@ -220,6 +223,7 @@ const PlacementRange fullRange{{2 * M_PI, 0}};
|
||||
void SymbolBucket::addFeature(const std::vector<Coordinate> &line, const Shaping &shaping,
|
||||
const GlyphPositions &face, const Rect<uint16_t> &image) {
|
||||
assert(line.size());
|
||||
auto &properties = *layout;
|
||||
|
||||
const float minScale = 0.5f;
|
||||
const float glyphSize = 24.0f;
|
||||
|
||||
@@ -54,7 +54,7 @@ class SymbolBucket : public Bucket {
|
||||
typedef ElementGroup<2> IconElementGroup;
|
||||
|
||||
public:
|
||||
SymbolBucket(const StyleBucketSymbol &properties, Collision &collision);
|
||||
SymbolBucket(std::unique_ptr<const StyleBucketSymbol> layout, Collision &collision);
|
||||
|
||||
virtual void render(Painter &painter, util::ptr<StyleLayer> layer_desc, const Tile::ID &id, const mat4 &matrix);
|
||||
virtual bool hasData() const;
|
||||
@@ -89,7 +89,7 @@ private:
|
||||
const FontStack &fontStack, GlyphAtlas &glyphAtlas, GlyphPositions &face);
|
||||
|
||||
public:
|
||||
const StyleBucketSymbol &properties;
|
||||
const std::unique_ptr<const StyleBucketSymbol> layout;
|
||||
bool sdfIcons = false;
|
||||
|
||||
private:
|
||||
|
||||
@@ -9,13 +9,6 @@ template<> const StyleBucketRaster &defaultLayoutProperties() { static StyleBuck
|
||||
template<> const StyleBucketBackground &defaultLayoutProperties() { static StyleBucketBackground p; return p; }
|
||||
|
||||
StyleBucket::StyleBucket(StyleLayerType type_) : type(type_) {
|
||||
switch (type) {
|
||||
case StyleLayerType::Fill: render.set<StyleBucketFill>(); break;
|
||||
case StyleLayerType::Line: render.set<StyleBucketLine>(); break;
|
||||
case StyleLayerType::Symbol: render.set<StyleBucketSymbol>(); break;
|
||||
case StyleLayerType::Raster: render.set<StyleBucketRaster>(); break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -104,10 +104,6 @@ class StyleBucketBackground {
|
||||
public:
|
||||
};
|
||||
|
||||
typedef mapbox::util::variant<StyleBucketFill, StyleBucketLine, StyleBucketSymbol,
|
||||
StyleBucketRaster, StyleBucketBackground, std::false_type> StyleBucketRender;
|
||||
|
||||
|
||||
class StyleBucket : public util::noncopyable {
|
||||
public:
|
||||
typedef util::ptr<StyleBucket> Ptr;
|
||||
@@ -119,7 +115,6 @@ public:
|
||||
std::string source_layer;
|
||||
FilterExpression filter;
|
||||
ClassProperties layout;
|
||||
StyleBucketRender render = std::false_type();
|
||||
float min_zoom = -std::numeric_limits<float>::infinity();
|
||||
float max_zoom = std::numeric_limits<float>::infinity();
|
||||
VisibilityType visibility = VisibilityType::Visible;
|
||||
|
||||
@@ -67,7 +67,7 @@ public:
|
||||
|
||||
// Bucket information, telling the renderer how to generate the geometries
|
||||
// for this layer (feature property filters, tessellation instructions, ...).
|
||||
util::ptr<StyleBucket> bucket;
|
||||
util::ptr<const StyleBucket> bucket;
|
||||
|
||||
// Contains all style classes that can be applied to this layer.
|
||||
const std::map<ClassID, ClassProperties> styles;
|
||||
|
||||
@@ -894,10 +894,10 @@ void StyleParser::parseReference(JSVal value, util::ptr<StyleLayer> &layer) {
|
||||
#pragma mark - Parse Bucket
|
||||
|
||||
void StyleParser::parseBucket(JSVal value, util::ptr<StyleLayer> &layer) {
|
||||
layer->bucket = std::make_shared<StyleBucket>(layer->type);
|
||||
util::ptr<StyleBucket> bucket = std::make_shared<StyleBucket>(layer->type);
|
||||
|
||||
// We name the buckets according to the layer that defined it.
|
||||
layer->bucket->name = layer->id;
|
||||
bucket->name = layer->id;
|
||||
|
||||
if (value.HasMember("source")) {
|
||||
JSVal value_source = replaceConstant(value["source"]);
|
||||
@@ -905,7 +905,7 @@ void StyleParser::parseBucket(JSVal value, util::ptr<StyleLayer> &layer) {
|
||||
const std::string source_name = { value_source.GetString(), value_source.GetStringLength() };
|
||||
auto source_it = sources.find(source_name);
|
||||
if (source_it != sources.end()) {
|
||||
layer->bucket->style_source = source_it->second;
|
||||
bucket->style_source = source_it->second;
|
||||
} else {
|
||||
Log::Warning(Event::ParseStyle, "can't find source '%s' required for layer '%s'", source_name.c_str(), layer->id.c_str());
|
||||
}
|
||||
@@ -917,7 +917,7 @@ void StyleParser::parseBucket(JSVal value, util::ptr<StyleLayer> &layer) {
|
||||
if (value.HasMember("source-layer")) {
|
||||
JSVal value_source_layer = replaceConstant(value["source-layer"]);
|
||||
if (value_source_layer.IsString()) {
|
||||
layer->bucket->source_layer = { value_source_layer.GetString(), value_source_layer.GetStringLength() };
|
||||
bucket->source_layer = { value_source_layer.GetString(), value_source_layer.GetStringLength() };
|
||||
} else {
|
||||
Log::Warning(Event::ParseStyle, "source-layer of layer '%s' must be a string", layer->id.c_str());
|
||||
}
|
||||
@@ -925,18 +925,18 @@ void StyleParser::parseBucket(JSVal value, util::ptr<StyleLayer> &layer) {
|
||||
|
||||
if (value.HasMember("filter")) {
|
||||
JSVal value_filter = replaceConstant(value["filter"]);
|
||||
layer->bucket->filter = parseFilterExpression(value_filter);
|
||||
bucket->filter = parseFilterExpression(value_filter);
|
||||
}
|
||||
|
||||
if (value.HasMember("layout")) {
|
||||
JSVal value_render = replaceConstant(value["layout"]);
|
||||
parseLayout(value_render, layer->bucket);
|
||||
parseLayout(value_render, bucket);
|
||||
}
|
||||
|
||||
if (value.HasMember("minzoom")) {
|
||||
JSVal min_zoom = value["minzoom"];
|
||||
if (min_zoom.IsNumber()) {
|
||||
layer->bucket->min_zoom = min_zoom.GetDouble();
|
||||
bucket->min_zoom = min_zoom.GetDouble();
|
||||
} else {
|
||||
Log::Warning(Event::ParseStyle, "minzoom of layer %s must be numeric", layer->id.c_str());
|
||||
}
|
||||
@@ -945,11 +945,13 @@ void StyleParser::parseBucket(JSVal value, util::ptr<StyleLayer> &layer) {
|
||||
if (value.HasMember("maxzoom")) {
|
||||
JSVal max_zoom = value["maxzoom"];
|
||||
if (max_zoom.IsNumber()) {
|
||||
layer->bucket->min_zoom = max_zoom.GetDouble();
|
||||
bucket->min_zoom = max_zoom.GetDouble();
|
||||
} else {
|
||||
Log::Warning(Event::ParseStyle, "maxzoom of layer %s must be numeric", layer->id.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
layer->bucket = bucket;
|
||||
}
|
||||
|
||||
void StyleParser::parseSprite(JSVal value) {
|
||||
|
||||
Reference in New Issue
Block a user