Drawable Renderer (#1570), [pre-commit.ci] auto fixes from pre-commit.com hooks

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This commit is contained in:
pre-commit-ci[bot]
2023-06-12 21:41:27 +00:00
committed by Bart Louwers
parent 6b4f28d5f4
commit 847360fcb8
3 changed files with 6 additions and 16 deletions

View File

@@ -408,10 +408,8 @@ void RenderCircleLayer::update(gfx::ShaderRegistry& shaders,
buildVertices();
circleBuilder->addVertices(rawVerts, 0, rawVerts.size());
circleBuilder->setSegments(gfx::Triangles(),
bucket.triangles.vector(),
bucket.segments.data(),
bucket.segments.size());
circleBuilder->setSegments(
gfx::Triangles(), bucket.triangles.vector(), bucket.segments.data(), bucket.segments.size());
circleBuilder->flush();

View File

@@ -502,10 +502,8 @@ void RenderFillLayer::update(gfx::ShaderRegistry& shaders,
outlineBuilder->setShader(outlineShader);
outlineBuilder->setVertexAttributes(outlineVertexAttrs);
outlineBuilder->addVertices(rawVerts, 0, rawVerts.size());
outlineBuilder->setSegments(gfx::Lines(2),
bucket.lines.vector(),
bucket.lineSegments.data(),
bucket.lineSegments.size());
outlineBuilder->setSegments(
gfx::Lines(2), bucket.lines.vector(), bucket.lineSegments.data(), bucket.lineSegments.size());
finish(*outlineBuilder, tileID, interpolateUBO, tileProps);
}
} else { // FillPattern is defined
@@ -569,10 +567,7 @@ void RenderFillLayer::update(gfx::ShaderRegistry& shaders,
outlinePatternBuilder->setVertexAttributes(outlineVertexAttrs);
outlinePatternBuilder->addVertices(rawVerts, 0, rawVerts.size());
outlinePatternBuilder->setSegments(
gfx::Lines(2),
bucket.lines.vector(),
bucket.lineSegments.data(),
bucket.lineSegments.size());
gfx::Lines(2), bucket.lines.vector(), bucket.lineSegments.data(), bucket.lineSegments.size());
if (const auto& atlases = tile.getAtlasTextures()) {
if (const auto samplerLocation = outlineShader->getSamplerLocation("u_image")) {

View File

@@ -368,10 +368,7 @@ void RenderRasterLayer::update(gfx::ShaderRegistry& shaders,
});
builder->addVertices(vertices, 0, vertices.size());
builder->setSegments(gfx::Triangles(),
bucket.indices.vector(),
bucket.segments.data(),
bucket.segments.size());
builder->setSegments(gfx::Triangles(), bucket.indices.vector(), bucket.segments.data(), bucket.segments.size());
// attributes
{