Drawable Renderer (#1570), [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
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committed by
Bart Louwers
parent
6b4f28d5f4
commit
847360fcb8
@@ -408,10 +408,8 @@ void RenderCircleLayer::update(gfx::ShaderRegistry& shaders,
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buildVertices();
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circleBuilder->addVertices(rawVerts, 0, rawVerts.size());
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circleBuilder->setSegments(gfx::Triangles(),
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bucket.triangles.vector(),
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bucket.segments.data(),
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bucket.segments.size());
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circleBuilder->setSegments(
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gfx::Triangles(), bucket.triangles.vector(), bucket.segments.data(), bucket.segments.size());
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circleBuilder->flush();
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@@ -502,10 +502,8 @@ void RenderFillLayer::update(gfx::ShaderRegistry& shaders,
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outlineBuilder->setShader(outlineShader);
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outlineBuilder->setVertexAttributes(outlineVertexAttrs);
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outlineBuilder->addVertices(rawVerts, 0, rawVerts.size());
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outlineBuilder->setSegments(gfx::Lines(2),
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bucket.lines.vector(),
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bucket.lineSegments.data(),
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bucket.lineSegments.size());
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outlineBuilder->setSegments(
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gfx::Lines(2), bucket.lines.vector(), bucket.lineSegments.data(), bucket.lineSegments.size());
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finish(*outlineBuilder, tileID, interpolateUBO, tileProps);
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}
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} else { // FillPattern is defined
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@@ -569,10 +567,7 @@ void RenderFillLayer::update(gfx::ShaderRegistry& shaders,
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outlinePatternBuilder->setVertexAttributes(outlineVertexAttrs);
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outlinePatternBuilder->addVertices(rawVerts, 0, rawVerts.size());
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outlinePatternBuilder->setSegments(
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gfx::Lines(2),
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bucket.lines.vector(),
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bucket.lineSegments.data(),
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bucket.lineSegments.size());
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gfx::Lines(2), bucket.lines.vector(), bucket.lineSegments.data(), bucket.lineSegments.size());
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if (const auto& atlases = tile.getAtlasTextures()) {
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if (const auto samplerLocation = outlineShader->getSamplerLocation("u_image")) {
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@@ -368,10 +368,7 @@ void RenderRasterLayer::update(gfx::ShaderRegistry& shaders,
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});
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builder->addVertices(vertices, 0, vertices.size());
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builder->setSegments(gfx::Triangles(),
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bucket.indices.vector(),
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bucket.segments.data(),
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bucket.segments.size());
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builder->setSegments(gfx::Triangles(), bucket.indices.vector(), bucket.segments.data(), bucket.segments.size());
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// attributes
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{
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