Remove redundant access specifiers
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@@ -124,7 +124,6 @@ public:
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// Call this when the network reachability changed.
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void setReachability(bool status);
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public:
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inline const TransformState &getState() const { return state; }
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inline timestamp getAnimationTime() const { return animationTime; }
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inline timestamp getTime() const { return animationTime; }
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@@ -152,7 +151,6 @@ private:
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// Unconditionally performs a render with the current map state.
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void render();
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private:
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bool async = false;
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std::unique_ptr<uv::loop> loop;
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std::unique_ptr<uv::worker> workers;
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@@ -161,7 +159,6 @@ private:
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std::unique_ptr<uv_async_t> async_render;
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std::unique_ptr<uv_async_t> async_cleanup;
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private:
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// If cleared, the next time the render thread attempts to render the map, it will *actually*
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// render the map.
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std::atomic_flag is_clean = ATOMIC_FLAG_INIT;
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@@ -177,10 +174,8 @@ private:
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// Stores whether the map thread has been stopped already.
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std::atomic_bool is_stopped;
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public:
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View &view;
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private:
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#ifndef NDEBUG
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const unsigned long main_thread;
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unsigned long map_thread = -1;
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@@ -208,7 +203,6 @@ private:
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timestamp animationTime = 0;
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std::set<util::ptr<StyleSource>> activeSources;
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};
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}
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