[test] Added style layer properties tests

This commit is contained in:
Bruno de Oliveira Abinader
2016-06-10 15:15:53 +03:00
parent 6a35147fec
commit 80960b3939

View File

@@ -1,19 +1,211 @@
#include <mbgl/test/util.hpp>
#include <mbgl/style/layers/background_layer.hpp>
#include <mbgl/style/layers/background_layer_impl.hpp>
#include <mbgl/style/layers/circle_layer.hpp>
#include <mbgl/style/layers/circle_layer_impl.hpp>
#include <mbgl/style/layers/custom_layer.hpp>
#include <mbgl/style/layers/custom_layer_impl.hpp>
#include <mbgl/style/layers/fill_layer.hpp>
#include <mbgl/style/layers/fill_layer_impl.hpp>
#include <mbgl/style/layers/line_layer.hpp>
#include <mbgl/style/layers/line_layer_impl.hpp>
#include <mbgl/style/layers/raster_layer.hpp>
#include <mbgl/style/layers/raster_layer_impl.hpp>
#include <mbgl/style/layers/symbol_layer.hpp>
#include <mbgl/style/layers/symbol_layer_impl.hpp>
using namespace mbgl;
using namespace mbgl::style;
TEST(Layer, Clone) {
std::unique_ptr<Layer> layer = std::make_unique<BackgroundLayer>("id");
std::unique_ptr<Layer> clone = layer->baseImpl->clone();
EXPECT_NE(layer.get(), clone.get());
EXPECT_TRUE(reinterpret_cast<BackgroundLayer::Impl*>(clone->baseImpl.get()));
}
namespace {
TEST(Layer, CloneCopiesBaseProperties) {
std::unique_ptr<BackgroundLayer> layer = std::make_unique<BackgroundLayer>("id");
template <class T, class... Params> void testClone(Params... params) {
auto layer = std::make_unique<T>(std::forward<Params>(params)...);
auto clone = layer->baseImpl->clone();
EXPECT_NE(layer.get(), clone.get());
EXPECT_TRUE(reinterpret_cast<typename T::Impl*>(clone->baseImpl.get()));
layer->impl->id = "test";
EXPECT_EQ("test", layer->baseImpl->clone()->getID());
}
const auto color = PropertyValue<Color> {{{ 1, 0, 0, 1 }}};
const auto opacity = PropertyValue<float> { 1.0f };
const auto radius = PropertyValue<float> { 1.0f };
const auto blur = PropertyValue<float> { 1.0f };
const auto pattern = PropertyValue<std::string> { "foo" };
const auto antialias = PropertyValue<bool> { false };
const auto translate = PropertyValue<std::array<float, 2>> {{{ 0, 0 }}};
const auto translateAnchor = PropertyValue<TranslateAnchorType> { TranslateAnchorType::Map };
const auto lineCap = PropertyValue<LineCapType> { LineCapType::Round };
const auto lineJoin = PropertyValue<LineJoinType> { LineJoinType::Miter };
const auto miterLimit = PropertyValue<float> { 1.0f };
const auto roundLimit = PropertyValue<float> { 1.0f };
const auto width = PropertyValue<float> { 1.0f };
const auto gapWidth = PropertyValue<float> { 1.0f };
const auto offset = PropertyValue<float> { 1.0f };
const auto dashArray = PropertyValue<std::vector<float>> {{}};
const auto hueRotate = PropertyValue<float> { 1.0f };
const auto brightness = PropertyValue<float> { 1.0f };
const auto saturation = PropertyValue<float> { 1.0f };
const auto contrast = PropertyValue<float> { 1.0f };
const auto duration = PropertyValue<float> { 1.0f };
} // namespace
TEST(Layer, Clone) {
testClone<BackgroundLayer>("background");
testClone<CircleLayer>("circle");
testClone<CustomLayer>("custom", [](void*){}, [](void*, const CustomLayerRenderParameters&){}, [](void*){}, nullptr),
testClone<FillLayer>("fill");
testClone<LineLayer>("line");
testClone<RasterLayer>("raster");
testClone<SymbolLayer>("symbol");
}
TEST(Layer, BackgroundProperties) {
auto layer = std::make_unique<BackgroundLayer>("background");
EXPECT_TRUE(layer->is<BackgroundLayer>());
// Paint properties
layer->setBackgroundColor(color);
EXPECT_EQ(layer->getBackgroundColor().asConstant(), color.asConstant());
layer->setBackgroundOpacity(opacity);
EXPECT_EQ(layer->getBackgroundOpacity().asConstant(), opacity.asConstant());
layer->setBackgroundPattern(pattern);
EXPECT_EQ(layer->getBackgroundPattern().asConstant(), pattern.asConstant());
}
TEST(Layer, CircleProperties) {
auto layer = std::make_unique<CircleLayer>("circle");
EXPECT_TRUE(layer->is<CircleLayer>());
// Paint properties
layer->setCircleColor(color);
EXPECT_EQ(layer->getCircleColor().asConstant(), color.asConstant());
layer->setCircleOpacity(opacity);
EXPECT_EQ(layer->getCircleOpacity().asConstant(), opacity.asConstant());
layer->setCircleRadius(radius);
EXPECT_EQ(layer->getCircleRadius().asConstant(), radius.asConstant());
layer->setCircleBlur(blur);
EXPECT_EQ(layer->getCircleBlur().asConstant(), blur.asConstant());
layer->setCircleTranslate(translate);
EXPECT_EQ(layer->getCircleTranslate().asConstant(), translate.asConstant());
layer->setCircleTranslateAnchor(translateAnchor);
EXPECT_EQ(layer->getCircleTranslateAnchor().asConstant(), translateAnchor.asConstant());
}
TEST(Layer, FillProperties) {
auto layer = std::make_unique<FillLayer>("fill");
EXPECT_TRUE(layer->is<FillLayer>());
// Paint properties
layer->setFillColor(color);
EXPECT_EQ(layer->getFillColor().asConstant(), color.asConstant());
layer->setFillOutlineColor(color);
EXPECT_EQ(layer->getFillOutlineColor().asConstant(), color.asConstant());
layer->setFillOpacity(opacity);
EXPECT_EQ(layer->getFillOpacity().asConstant(), opacity.asConstant());
layer->setFillPattern(pattern);
EXPECT_EQ(layer->getFillPattern().asConstant(), pattern.asConstant());
layer->setFillAntialias(antialias);
EXPECT_EQ(layer->getFillAntialias().asConstant(), antialias.asConstant());
layer->setFillTranslate(translate);
EXPECT_EQ(layer->getFillTranslate().asConstant(), translate.asConstant());
layer->setFillTranslateAnchor(translateAnchor);
EXPECT_EQ(layer->getFillTranslateAnchor().asConstant(), translateAnchor.asConstant());
}
TEST(Layer, LineProperties) {
auto layer = std::make_unique<LineLayer>("line");
EXPECT_TRUE(layer->is<LineLayer>());
// Layout properties
layer->setLineCap(lineCap);
EXPECT_EQ(layer->getLineCap().asConstant(), lineCap.asConstant());
layer->setLineJoin(lineJoin);
EXPECT_EQ(layer->getLineJoin().asConstant(), lineJoin.asConstant());
layer->setLineMiterLimit(miterLimit);
EXPECT_EQ(layer->getLineMiterLimit().asConstant(), miterLimit.asConstant());
layer->setLineRoundLimit(roundLimit);
EXPECT_EQ(layer->getLineRoundLimit().asConstant(), roundLimit.asConstant());
// Paint properties
layer->setLineColor(color);
EXPECT_EQ(layer->getLineColor().asConstant(), color.asConstant());
layer->setLineOpacity(opacity);
EXPECT_EQ(layer->getLineOpacity().asConstant(), opacity.asConstant());
layer->setLineTranslate(translate);
EXPECT_EQ(layer->getLineTranslate().asConstant(), translate.asConstant());
layer->setLineTranslateAnchor(translateAnchor);
EXPECT_EQ(layer->getLineTranslateAnchor().asConstant(), translateAnchor.asConstant());
layer->setLineWidth(width);
EXPECT_EQ(layer->getLineWidth().asConstant(), width.asConstant());
layer->setLineGapWidth(gapWidth);
EXPECT_EQ(layer->getLineGapWidth().asConstant(), gapWidth.asConstant());
layer->setLineOffset(offset);
EXPECT_EQ(layer->getLineOffset().asConstant(), offset.asConstant());
layer->setLineBlur(blur);
EXPECT_EQ(layer->getLineBlur().asConstant(), blur.asConstant());
layer->setLineDasharray(dashArray);
EXPECT_EQ(layer->getLineDasharray().asConstant(), dashArray.asConstant());
layer->setLinePattern(pattern);
EXPECT_EQ(layer->getLinePattern().asConstant(), pattern.asConstant());
}
TEST(Layer, RasterProperties) {
auto layer = std::make_unique<RasterLayer>("raster");
EXPECT_TRUE(layer->is<RasterLayer>());
// Paint properties
layer->setRasterOpacity(opacity);
EXPECT_EQ(layer->getRasterOpacity().asConstant(), opacity.asConstant());
layer->setRasterHueRotate(hueRotate);
EXPECT_EQ(layer->getRasterHueRotate().asConstant(), hueRotate.asConstant());
layer->setRasterBrightnessMin(brightness);
EXPECT_EQ(layer->getRasterBrightnessMin().asConstant(), brightness.asConstant());
layer->setRasterBrightnessMax(brightness);
EXPECT_EQ(layer->getRasterBrightnessMax().asConstant(), brightness.asConstant());
layer->setRasterSaturation(saturation);
EXPECT_EQ(layer->getRasterSaturation().asConstant(), saturation.asConstant());
layer->setRasterContrast(contrast);
EXPECT_EQ(layer->getRasterContrast().asConstant(), contrast.asConstant());
layer->setRasterFadeDuration(duration);
EXPECT_EQ(layer->getRasterFadeDuration().asConstant(), duration.asConstant());
}